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Knergy (토론 | 기여)님의 2024년 3월 19일 (화) 16:20 판 (문자열 찾아 바꾸기 - "Rean Schwarzer" 문자열을 "린 슈바르처" 문자열로)

Mech Battles[1], also known as Divine Knight Battles (騎神戦) is a new battle system introduced in 영웅전설 섬의 궤적 and used until 영웅전설 시작의 궤적.

Description

At the end of 영웅전설 섬의 궤적, 린 슈바르처 will become able to summon Valimar, the Ashen Knight, to battle enemies too big or powerful to fight on foot. In all of 영웅전설 섬의 궤적 II, only Rean and Valimar are able to fight during a Mech Battle, while from 영웅전설 섬의 궤적 III onwards, other party members can fight Mech Battles through the use of a Panzer Soldat.

During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and unbalancing, guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a Combat link isn't necessary to unbalance, and following up will have the triggering unit attack again.

Star Rating Critical Normal Guard Counter
100% 0% 0% 0%
55% 45% 0% 0%
15% 60% 25% 0%
10% 35% 40% 15%
0% 0% 45% 55%

In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part. Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.

Follow-Up Attacks

When unbalancing an enemy, a choice of follow-up attacks can be used. The basic follow-up attack earns one Brave Point, which can be stored up to 5 to perform more advanced attacks.

Attack BP Cost Effect Acquire
Follow-Up Attack
蓮撃
-1 The attacker performs a follow-up basic attack.
Finisher Attack
必殺
3 or 2 The attacker performs a special finisher on the enemy.
Unite Attack
協力
5 The attacker and the partner perform a special finisher on the enemy.

Commands

Command 섬의 궤적 II 섬의 궤적 III onwards
Effect Cost Delay Effect Cost Delay
Defend
防御
Reduces damage taken by 70% and restores 5% HP. Not usable by partner. 25 CP 20 AT Reduces damage taken by 70% and prevents abnormal statuses. Not usable by partner. 20 CP 20 AT
Spirit
神気
Restores 50% HP and 30 CP. 400 EP 20 AT Restores 50% HP and 30 CP, and cures abnormal status. 400 EP 20 AT
Charge
チャージ
Restores 1000 EP. 40 AT Restores 500 EP. 30 AT

References