밴티지 마스터즈
다른 명령

Vantage Masters (ヴァンテージマスターズ) is a minigame introduced in 영웅전설 섬의 궤적 III. It is also available in 영웅전설 섬의 궤적 IV and 영웅전설 시작의 궤적.
영웅전설 섬의 궤적 III
Rean Schwarzer is first introduced to the game in Leeves in the Carnegie Books & Games store. The owner and inhabitants of the town are fond of the game and give Rean a starter deck to practice some matches, serving as a replacement for the formerly popular game Blade.
Rean, Claire Rieveldt and Sara Valestein play Vantage Masters against Rutger Claussell, Leonidas and Xeno on the top floor of Raquel's Casino Alisha as a wager to learn about the Palatinate Knight and the jaegers' objectives in Lamare. Following their instructor, New Class VII enter the casino, and seeing the state of the game, Musse Egret and Ash Carbide take over from Claire and Sara, with Rean restarting his game against Rutger.
Defeating opponents earns Rean a new type of card. If an opponent was missed, their cards are available at Curio shops. After obtaining every card, either by defeating people or by buying them, Aurier Vander becomes available as the final opponent during Heimdallr's Summer Festival. Defeating her earns the
Chevalier master quartz, or a
Dragon Incense if it was already obtained.
| Opponent | Availability | Reward |
|---|---|---|
| Zach | 제1장 "재회 ~백악의 구도~", 4/16 - Leeves | |
| Rachel | ||
| Sidney | ||
| Juna Crawford | 제1장 "재회 ~백악의 구도~", 4/21 - Derfflinger | |
| Celestin | 제1장 "재회 ~백악의 구도~", 4/22 - Saint-Arkh | |
| Clover | 제1장 "재회 ~백악의 구도~", 4/22 - Parm | |
| Michael Irving | 제2장 "상극의 크로스벨", 5/13 - Leeves | |
| Louise | 제2장 "상극의 크로스벨", 5/14 - Leeves | |
| Munk | ||
| Kurt Vander | 제2장 "상극의 크로스벨", 5/19 - Derfflinger | |
| Wendy | 제2장 "상극의 크로스벨", 5/20 - Crossbell City | |
| Xin | 제2장 "상극의 크로스벨", 5/20 - Crossbell City After completing Do Me This Favor |
|
| Maya | 제3장 "강철의 고동 ~해항도시의 혼란~", 6/10 - Leeves | |
| Stark | 제3장 "강철의 고동 ~해항도시의 혼란~", 6/11 - Leeves | |
| Randy Orlando | ||
| Altina Orion | 제3장 "강철의 고동 ~해항도시의 혼란~", 6/16 - Derfflinger | |
| Mimika | 제3장 "강철의 고동 ~해항도시의 혼란~", 6/17 - Raquel | |
| Setsuna | 제3장 "강철의 고동 ~해항도시의 혼란~", 6/18 - Ordis | |
| Musse Egret | 제4장 "찬란한 헤임달", 7/8 - Leeves | |
| Rosine | 제4장 "찬란한 헤임달", 7/9 - Leeves | |
| Professor Schmidt | ||
| Ash Carbide | 제4장 "찬란한 헤임달", 7/15 - Derfflinger | |
| Fred | 제4장 "찬란한 헤임달", 7/15 - Heimdallr | |
| Jingo | 제4장 "찬란한 헤임달", 7/16 - Heimdallr | |
| Aurier Vander | 제4장 "찬란한 헤임달", 7/17 - Heimdallr Must have collected all VM cards |
영웅전설 섬의 궤적 IV
New Class VII can play Vantage Masters on Rean's behalf until his return, with him keeping all obtained cards until then. Rean also introduces Crow Armbrust to the game, after his long absence from card games during his time as Azure Siegfried. Even though he did not play during this time, it was revealed he picked up many of the strategies and tactics used by observing Zephyr and others play it in the Black Workshop. Expecting to hustle Rean after he offers to teach him the game, Crow did not anticipate Rean was in turn expecting it and was outplayed. Crow also goes up against Pablo, betting his favorite pin-up magazine featuring girls in swimsuits. He plays under the impression that Pablo is betting the same, not realizing that Pablo's "pin-up magazine" actually features pictures of trains.
Stark also later plays against him to show how far he has come along, and to wager the old deck of cards belonging to Crow's grandfather against Crow promising to have a meal with him and Rean in Jurai, following the Great War. Despite this being a seemingly impossible proposition, Stark nevertheless states that Crow would never settle for giving in to his fate, and eventually gets through to him and wins the game.
Defeating opponents earns Rean a new type of card, and opponents can be challenged at any time after they become available, with the exception of Cassius (his card is available at Curio shops). After defeating an opponent, they can be rematched for a harder game and a different reward. If their cards were carried over from Clear Data, their first reward will be their rematch reward plus
U-Material ×2.
After obtaining every card except the Tyrant master card, Victor S. Arseid becomes available as the final opponent during the 종장 "누구를 위하여 종은 울리나" in the Courageous II. Defeating him earns Tyrant and the
Woden master quartz, or a
Dragon Incense if it was already obtained.
| Opponent | Earliest Availability | First Reward | Rematch Reward |
|---|---|---|---|
| Pablo | 제I부 "VII반의 시련", 8/7 - Parm | ||
| Elliot Craig | 제I부 "VII반의 시련", 8/9 - Eryn | ||
| Sister Olfa | 제I부 "VII반의 시련", 8/10 - Raquel | ||
| Tilia | 제I부 "VII반의 시련", 8/10 - Alster | ||
| Fie Claussell | 제I부 "VII반의 시련", 8/13 - Eryn | ||
| Shanshan | 제I부 "VII반의 시련", 8/15 - Crossbell City | ||
| Mishy | 제I부 "VII반의 시련", 8/15 - Mishelam Wonderland | ||
| KeA | 단막 "부러진 검, 그리고──", 8/17 - Eryn | ||
| Roselia | 제II부 "숙명의 별들", 8/19 - Eryn | ||
| Laura S. Arseid | |||
| Juna Crawford | 제II부 "숙명의 별들", 8/20 - Merkabah | ||
| Anton | 제II부 "숙명의 별들", 8/20 - Parm | ||
| Vincent Florald | 제II부 "숙명의 별들", 8/21 - Ordis | ||
| Kurt Vander | 제II부 "숙명의 별들", 8/22 - Merkabah | ||
| Angelica Rogner | |||
| Alisa Reinford | 제II부 "숙명의 별들", 8/24 - Merkabah | ||
| Marquis Ballad | 제II부 "숙명의 별들", 8/24 - Saint-Arkh | ||
| Josette Capua | 제II부 "숙명의 별들", 8/25 - Milsante | ||
| Ash Carbide | 제II부 "숙명의 별들", 8/26 - Merkabah | ||
| Celine | |||
| Lloyd Bannings | 제II부 "숙명의 별들", 8/26 - Pantagruel | ||
| Duvalie | 제III부 "사자의 각인 ~섬광의 행방~", 8/27 - Courageous II | ||
| Jusis Albarea | |||
| Kaela McMillan | 제III부 "사자의 각인 ~섬광의 행방~", 8/27 - Avon Hills After completing A Herculean Task. |
||
| Scherazard Harvey | 제III부 "사자의 각인 ~섬광의 행방~", 8/27 - Leeves | ||
| Sara Valestein | 제III부 "사자의 각인 ~섬광의 행방~", 8/28 - Courageous II | ||
| Sharon Kreuger | 제III부 "사자의 각인 ~섬광의 행방~", 8/29 - Courageous II | ||
| Cao Lee | 제III부 "사자의 각인 ~섬광의 행방~", 8/29 - Crossbell City | ||
| Crow Armbrust | 제III부 "사자의 각인 ~섬광의 행방~", 8/30 - Courageous II | ||
| Altina Orion | |||
| Toval Randonneur | 전일담 "그나마 이 밤에 맹세하며", 8/31 - Mishelam Wonderland | ||
| Millium Orion | |||
| Cassius Bright | |||
| Musse Egret | 종막 "떨어지는 꽃, 불꽃의 끝에", 9/1 - Courageous II | ||
| Joshua Bright | 종막 "떨어지는 꽃, 불꽃의 끝에", 9/1 - Hamel After completing Ghosts of Hamel. |
||
| Victor S. Arseid | 종막 "떨어지는 꽃, 불꽃의 끝에", 9/1 - Courageous II After collecting all VM cards. |
영웅전설 시작의 궤적

Vantage Masters can only be played in the True Reverie Corridor. While cards can be obtained from defeating characters, characters available from Gold Sealing Stones do not reward cards, making them optional to obtain a full deck. Additionally, the VM Dojo can be unlocked, adding Sonya Baelz, Michael Irving and Matteus Vander and others as new opponents.
After collecting every card except Regna-Croix, Tyrant, and the VM Dojo cards, Lloyd Bannings can face off against C as payback for the latter's actions.
| Opponent | Availability | Reward |
|---|---|---|
| True Reverie Corridor | ||
| Elie MacDowell | Initial | |
| Ash Carbide | ||
| Claire Rieveldt | ||
| Alfin Reise Arnor | After joining the corridor | |
| Agate Crosner | After unlocking 2F | |
| Musse Egret | ||
| Rixia Mao | ||
| George Nome | After joining the corridor after unlocking 2F | |
| Wazy Hemisphere | After unlocking 3F | |
| Elise Schwarzer | ||
| Lechter Arundel | ||
| Nadia Rayne | ||
| Aurelia Le Guin | After joining the corridor after unlocking 3F | |
| Noel Seeker | After unlocking 4F | |
| Estelle Bright | ||
| Crow Armbrust | ||
| Zeit | ||
| Vita Clotilde | After joining the corridor after unlocking 4F | |
| C | Must have obtained all VM cards except from the opponents below Must be controlling Lloyd |
|
| McBurn | After joining the corridor | |
| Flaming VM Dojo | ||
| Wald Wales | After unlocking the dojo | |
| Fran Seeker | ||
| Michael Irving | ||
| Shizuku MacLaine | Buy with fragments, clear 5F, and defeat previous opponents | |
| Alex Dudley | ||
| Sonya Baelz | ||
| Sergei Lou | Buy with fragments, clear 6F, and defeat previous opponents | |
| Erika Russell | ||
| Matteus Vander | ||
Gameplay


Vantage Masters is a turn-based game of strategy. There are three types of cards, Master, Magic and Natial. The information, skills, abilities and attributes of a card are all listed on it during play.
- Master cards are the focus of the game. Each player has one Master which may have an ability and/or skill it can use at a cost of mana. Each Master has a fixed mana starting value which will increase by one each turn. The objective of the game is to reduce your opponents' Master's HP to zero.
- Natial cards can be summoned to the board at a mana cost. They come in four elemental attributes and can be used to attack other Natials or Masters. Each Natial has a ATK and HP score of their own. Natials can have an active skill they can use at no cost but only once for each Natial, though their skill can be refreshed with other cards' effects. If their HP is reduced to zero, they are removed from play.
- Magic cards can be used at a mana cost to produce a certain effect, after which they are used up and cannot be used again. Magic cards may have different effects depending on the deck's Master or the target's attribute.
Starting a Game
Vantage Masters can be played by pressing a specific button near an eligible NPC, which brings up the deck choosing menu. A deck is made up from up to 20 cards, including one Master. Decks can also be managed from the Notebook, with up to three saved decks.
On the first turn, a coin is flipped. Getting heads (Mishy) grants the first move, but the opponent will have a Magic Crystal card appear on a random space on their field, and viceversa. A starting hand of three cards will be shown, which can be discarded to get up to three other cards to begin the game with.
Actions and Summoning
At the start of your turn, your mana will be completely refreshed, and after the first turn, one more mana will be added until a maximum of 10 and one card will be drawn from the remaining deck. When summoning a Natial, you can choose any open space on your side of the field. If there are no open spaces, you cannot summon. Most cards cannot perform actions in the same turn they are summoned. However, Natials with the Flying trait are able to ignore this rule.
Each of your cards already on the field can perform Move, Skill (if available) and Attack actions during your turn. You can only move to spaces in your side of the field. If you choose a spot that already has a card in it, the two cards will swap places. After using an attack or skill, that card cannot move for the rest of the turn. There are three types of attacks, all of which have different areas of effect and damage:
- Normal attacks can only be performed from the front row and target a single enemy. The enemy will then counterattack for damage equal to their ATK -1.
- Ranged normal attacks can target any space on the opponent's side of the field. If your attacker is more than 1 row away from their target, the target can't counterattack.
- Skill attacks are offensive skills. They can target any space and cannot be counterattacked.
Skills and Abilities

Some cards have skills. Natial card skills can only be used once per card. However, they cost no mana and can be restored with a Magic Crystal. Master card skills have unlimited uses but each use costs mana.
Abilities are different from skills in that they activate automatically. There are many different types of abilities. For example, some cards automatically protect the two cards adjacent to them from enemy attacks (this does not work on cards that grant a similar effect), whereas others allow you to draw an additional card upon their leaving the field.
Attributes

There are four different attributes: Earth, Water, Fire and Heaven. Damage dealt will differ depending on the matchup. An attack against a weaker elements deals +1 damage. An attack against a stronger element deals -2 damage. Master cards have no attribute.
Earth -> Water -> Fire -> Heaven -> Earth
Magic Crystals
The player who goes second will have a Magic Crystal appear on their side of the field on the first turn. Additionally, a Magic Crystal will appear on a random open space for each player every three rounds. (if there are no open spaces, it will not appear.) These Magic Crystals have the same effect as the Magic Crystal card. Moving a summoned card on top of them grants this effect.
Icons
List of Cards
Masters
Natials
Earth
Water
Fire
Heaven
Magic
| Magic Crystal | Medic | ||
|---|---|---|---|
![]() |
![]() | ||
| 0 | 1 | ||
| Description | Description | ||
| A brilliant crystal brimming with magical power. It is said battles are won by the Master who can claim the most magic crystals. | Healing magic that contains the power of the heavens. Said to be the byproduct of alchemical research into reanimation. | ||
| Effect | Effect | ||
| Target gains HP/ATK+1 and you receive Mana +1. if the target is a Natial, its Skill can be used again. | Restores 2 HP to the target and removes Seal. If the target is a Heaven attribute card, it also gains ATK+1. | ||
| Transmute | Vanish | ||
![]() |
![]() | ||
| 4 | 4 | ||
| Description | Description | ||
| Support magic that transforms enemies into pure gold. Said to contain the essence of a Natial that posesses humans and brings misfortune. | Offensive magic that cuts through enemies like a deadly blade. Contains the essence of a savage Natial. Used primarily by medieval assassins. | ||
| Effect | Effect | ||
| Seals an enemy's actions for 2 turns. If your master is the Witch, the enemy is sealed for 3 turns instead. | Deals 6 damage to the target. If your Master is the Paladin, deal 7 damage instead. | ||
| Uptide | Blaze | ||
![]() |
![]() | ||
| 3 | 2 | ||
| Description | Description | ||
| Support magic with the power of water. Said to contain the essence of a Natial that could manipulate gravity. | Support magic with the power of fire. Contains the essence of a Natial that could manipulate flames, and grant fire's protection to a target. | ||
| Effect | Effect | ||
| All Water attribute cards gain HP/ATK+1, and the enemy's Earth, Fire and Heaven attribute cards each take 1 damage. | Target gains ATK+2. if the target is a Fire attribute card, it gains ATK+3 instead. | ||
| Wall | Expel | ||
![]() |
![]() | ||
| 2 | 3 | ||
| Description | Description | ||
| Support magic with the power of earth. uses the essence of a Natial who controls the soil to raise the earth into a defensive barrier. | Support magic that uses the power of a Natial that can control time and space to revert an enemy Natial to its state before being summoned. | ||
| Effect | Effect | ||
| Puts a barrier on the target that negates damage once. if the target is an Earth attribute card, it also gains +2 HP. | Returns an opponent's Natial to their hand. | ||
| Reduce | Disaster | ||
![]() |
![]() | ||
| 1 | 5 | ||
| Description | Description | ||
| Support magic that grants heavenly blessings. Calls upon the power of a fiery angel who fills the user with miraculous power. | Offensive magic that calls down a ruinous storm using the power of a weather-controlling Natial. Tears through all in its path without mercy. | ||
| Effect | Effect | ||
| Halves the mana cost of one card in your hand. | Deals 4 damage to a row of enemies. | ||
Gallery
-
Bard icon
-
Beast icon
-
Fighter icon
-
Knight icon
-
Paladin icon
-
Ranger icon
-
Shadow icon
-
Sister icon
-
Sorcerer icon
-
Spirit icon
-
Swordsman icon
-
Thief icon
-
Tyrant icon
-
Witch icon
Trivia
- This game is based upon an older property of Falcom by the same name.































































