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기신전: 두 판 사이의 차이

kiseki
잔글 판 1개를 가져왔습니다
Localize no-pipe links to Korean (step 1, code-only)
 
(같은 사용자의 중간 판 3개는 보이지 않습니다)
1번째 줄: 1번째 줄:
'''Mech Battles'''<ref>{{g|Sen III}}, [http://thelegendofheroes.com/tocs3/system/page6.php Official website].</ref>, also known as '''Divine Knight Battles''' (騎神戦) is a new battle system introduced in {{g|Sen I}} and used until {{g|Hajimari}}.
'''Mech Battles'''<ref>{{g|Sen III}}, [http://thelegendofheroes.com/tocs3/system/page6.php Official website].</ref>, also known as '''Divine Knight Battles''' (騎神戦), is a new battle system introduced in {{g|Sen I}} and used until {{g|Hajimari}}.


== Description ==
== Description ==
At the end of {{g|Sen I}}, [[Rean Schwarzer]] will become able to summon [[Valimar]], the [[Divine Knight|Ashen Knight]], to battle enemies too big or powerful to fight on foot. In all of {{g|Sen II}}, only Rean and Valimar are able to fight during a Mech Battle, while from {{g|Sen III}} onwards, other party members can fight Mech Battles through the use of a [[Panzer Soldat]].
At the end of {{g|Sen I}}, [[린 슈바르처]] becomes able to summon [[발리마르]], the [[Divine Knight|Ashen Knight]], to battle enemies too big or powerful to fight on foot. In all of {{g|Sen II}}, only Rean and Valimar are able to fight during a Mech Battle, while from {{g|Sen III}} onwards, other party members can fight Mech Battles through the use of a [[기갑병]].


During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and [[Combat_Mechanics_(Cold_Steel_I_and_II)#Unbalance_Chance|unbalancing]], guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a [[Combat link]] isn't necessary to unbalance, and following up will have the triggering unit attack again.
During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and [[Combat mechanics/Cold Steel I and II#Unbalance Chance|unbalancing]], guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a [[전술 링크]] isn't necessary to unbalance, and following up will have the triggering unit attack again.


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In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part. Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.
In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part.
 
=== Partners ===
:''See also: [[List of orbal arts (Cold Steel II)#EX Arts|EX Arts in Cold Steel II]], [[List of orbal arts (Cold Steel III)#EX Arts|EX Arts in Cold Steel III]] and [[List of orbal arts (Cold Steel IV)#EX Arts|EX Arts in Cold Steel IV]]''
Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.
 
{| class="article-table" style="margin-left:auto;margin-right:auto"
!rowspan="2"style="width:10ch" |Partner
!colspan="2"|EX Arts
|rowspan="18" style="border-width:0px"|
!colspan="2"|Stat bonuses
|-
!Cold Steel II
!Cold Steel III onwards
!Cold Steel III
!Cold Steel IV
|-
|[[File:Alisa Small (Sen III).png|48px|link=|Alisa]]
|Blessed Arrow<br>Lordly Flare
|Blessed Arrow<br>Lordly Flare
|STR+100<br>ATS+200
|STR+200<br>ATS+200
|-
|[[File:Elliot Small (Sen III).png|48px|link=|Elliot]]
|Resounding Beat<br>Aqua Matter
|Resonant Beat<br>Aqua Matter
|HP+1500<br>ATS+200
|HP+5000<br>ATS+200
|-
|[[File:Laura Small (Sen III).png|48px|link=|Laura]]
|Radiant Wings<br>Aqua Matter
|Radiant Wings<br>Aqua Matter
|STR+200
|STR+400
|-
|[[File:Machias Small (Sen III).png|48px|link=|Machias]]
|Burst Drive<br>Geo Quake
|Burst Drive<br>Geo Quake
|HP+1500<br>DEF+100
|HP+5000<br>DEF+200
|-
|[[File:Emma Small (Sen III).png|48px|link=|Emma]]
|Crescent Shell<br>Lordly Flare
|Crescent Shell<br>Silver Ray
|ATS+400
|ATS+400
|-
|[[File:Jusis Small (Sen III).png|48px|link=|Jusis]]
|Chivalry Runes<br>Gale Raid
|Chivalry Runes<br>Galt Arrow
|HP+1500<br>SPD+2
|HP+5000<br>SPD+2
|-
|[[File:Fie Small (Sen III).png|48px|link=|Fie]]
|Sonic Burst<br>Gale Raid
|Sonic Burst<br>Shadow Rise
|SPD+4
|SPD+4
|-
|[[File:Gaius Small (Sen III).png|48px|link=|Gaius]]
|Wild Rage<br>Gale Raid
|Golden Howl<br>Gale Raid
|HP+3000
|HP+10000
|-
|[[File:Millium Small (Sen III).png|48px|link=|Millium]]
|Ultimate Barrier<br>Geo Quake
|Ultimate Barrier<br>Geo Quake
|DEF+200
|DEF+400
|-
|[[File:Sara Small (Sen III).png|48px|link=|Sara]]
|Thundering Roar<br>Lordly Flare
|Thundering Roar<br>Lordly Flare
|STR+100<br>SPD+2
|STR+200<br>SPD+2
|-
|[[File:Juna Small (Sen III).png|48px|link=|Juna]]
|&mdash;
|Quick Star<br>Galt Arrow
|HP+1500<br>STR+100
|HP+5000<br>STR+200
|-
|[[File:Kurt Small (Sen III).png|48px|link=|Kurt]]
|&mdash;
|Blade Dance<br>Gale Raid
|DEF+100<br>SPD+2
|DEF+200<br>SPD+2
|-
|[[File:Altina Small (Sen III).png|48px|link=|Altina]]
|&mdash;
|Ebon Barrier<br>Shadow Rise
|DEF+100<br>ATS+200
|DEF+200<br>ATS+200
|-
|[[File:Musse Small (Sen III).png|48px|link=|Musse]]
|&mdash;
|Sapphirl Rain<br>Aqua Matter
|ATS+200<br>SPD+2
|ATS+200<br>SPD+2
|-
|[[File:Ash Small (Sen III).png|48px|link=|Ash]]
|&mdash;
|Unbound Rage<br>Silver Ray
|STR+100<br>DEF+100
|STR+200<br>DEF+200
|-
|<span class="spoiler">Crow</span>
|&mdash;
|<span class="spoiler">Eye of Balor<br>Shadow Rise</span>
|&mdash;
|HP+5000<br>EP+200
|}
 
=== EX Orbs ===
[[EX 오브]]s can be crafted by specific characters and equipped. Each orb can only be crafted once and up to three can be equipped. These orbs grant stat bonuses to Valimar and other allies in Mech Battles.


== Follow-Up Attacks ==
== Follow-Up Attacks ==
53번째 줄: 168번째 줄:
! style="white-space:nowrap" |BP Cost
! style="white-space:nowrap" |BP Cost
!Effect
!Effect
!Acquire
|-
|-
|style="text-align:center"|[[File:Follow Up Icon (Sen II).png|x80px|link=|Follow-Up Attack]]<br>蓮撃
|style="text-align:center"|[[File:Follow Up Icon (Sen II).png|x80px|link=|Follow-Up Attack]]<br>蓮撃
|style="text-align:center"| -1
|style="text-align:center"| -1
|The attacker performs a follow-up basic attack.
|The attacker performs a follow-up basic attack.
|
|-
|-
|style="text-align:center"|[[File:Finisher Icon (Sen II).png|x80px|link=|Finisher Attack]]<br>必殺
|style="text-align:center"|[[File:Finisher Icon (Sen II).png|x80px|link=|Finisher Attack]]<br>必殺
|style="text-align:center"|<abbr title="Cold Steel I and II">3</abbr> or <abbr title="Cold Steel III onwards">2</abbr>
|style="text-align:center"|<abbr title="Cold Steel I and II">3</abbr> or <abbr title="Cold Steel III onwards">2</abbr>
|The attacker performs a special finisher on the enemy.
|The attacker performs a special finisher on the enemy.
|
|-
|-
|style="text-align:center"|[[File:Unite Icon (Sen II).png|x80px|link=|Unite Attack]]<br>協力
|style="text-align:center"|[[File:Unite Icon (Sen II).png|x80px|link=|Unite Attack]]<br>協力
|style="text-align:center"|5
|style="text-align:center"|5
|The attacker and the partner perform a special finisher on the enemy.
|The attacker and the partner perform a special finisher on all enemies. {{g|Sen II||1}} only.<br>The attacker's party performs a special finisher on all enemies. {{g|Sen III||1}} onwards.
|
|}
|}


74번째 줄: 185번째 줄:
{| class="article-table" width=100%
{| class="article-table" width=100%
!rowspan="2"style="width:10ch" |Command
!rowspan="2"style="width:10ch" |Command
!colspan="3"|{{g|Sen II||1}}
!colspan="3"|Cold Steel II
|rowspan="9" style="border-width:0px"|
|rowspan="9" style="border-width:0px"|
!colspan="3"|{{g|Sen III||1}} onwards
!colspan="3"|Cold Steel III onwards
|-
|-
! Effect
! Effect
110번째 줄: 221번째 줄:
|}
|}


==References==
== References ==
{{Reflist|refs=
{{Reflist|refs=
}}
}}
{{Nav Mechanics}}
{{Nav Sen}}
{{Nav Sen}}
{{Nav Sen II}}
{{Nav Sen II}}

2026년 7월 30일 (목) 16:56 기준 최신판

Mech Battles[1], also known as Divine Knight Battles (騎神戦), is a new battle system introduced in 영웅전설 섬의 궤적 and used until 영웅전설 시작의 궤적.

Description

At the end of 영웅전설 섬의 궤적, 린 슈바르처 becomes able to summon 발리마르, the Ashen Knight, to battle enemies too big or powerful to fight on foot. In all of 영웅전설 섬의 궤적 II, only Rean and Valimar are able to fight during a Mech Battle, while from 영웅전설 섬의 궤적 III onwards, other party members can fight Mech Battles through the use of a 기갑병.

During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and unbalancing, guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a 전술 링크 isn't necessary to unbalance, and following up will have the triggering unit attack again.

Star Rating Critical Normal Guard Counter
100% 0% 0% 0%
55% 45% 0% 0%
15% 60% 25% 0%
10% 35% 40% 15%
0% 0% 45% 55%

In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part.

Partners

See also: EX Arts in Cold Steel II, EX Arts in Cold Steel III and EX Arts in Cold Steel IV

Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.

Partner EX Arts Stat bonuses
Cold Steel II Cold Steel III onwards Cold Steel III Cold Steel IV
Alisa Blessed Arrow
Lordly Flare
Blessed Arrow
Lordly Flare
STR+100
ATS+200
STR+200
ATS+200
Elliot Resounding Beat
Aqua Matter
Resonant Beat
Aqua Matter
HP+1500
ATS+200
HP+5000
ATS+200
Laura Radiant Wings
Aqua Matter
Radiant Wings
Aqua Matter
STR+200 STR+400
Machias Burst Drive
Geo Quake
Burst Drive
Geo Quake
HP+1500
DEF+100
HP+5000
DEF+200
Emma Crescent Shell
Lordly Flare
Crescent Shell
Silver Ray
ATS+400 ATS+400
Jusis Chivalry Runes
Gale Raid
Chivalry Runes
Galt Arrow
HP+1500
SPD+2
HP+5000
SPD+2
Fie Sonic Burst
Gale Raid
Sonic Burst
Shadow Rise
SPD+4 SPD+4
Gaius Wild Rage
Gale Raid
Golden Howl
Gale Raid
HP+3000 HP+10000
Millium Ultimate Barrier
Geo Quake
Ultimate Barrier
Geo Quake
DEF+200 DEF+400
Sara Thundering Roar
Lordly Flare
Thundering Roar
Lordly Flare
STR+100
SPD+2
STR+200
SPD+2
Juna Quick Star
Galt Arrow
HP+1500
STR+100
HP+5000
STR+200
Kurt Blade Dance
Gale Raid
DEF+100
SPD+2
DEF+200
SPD+2
Altina Ebon Barrier
Shadow Rise
DEF+100
ATS+200
DEF+200
ATS+200
Musse Sapphirl Rain
Aqua Matter
ATS+200
SPD+2
ATS+200
SPD+2
Ash Unbound Rage
Silver Ray
STR+100
DEF+100
STR+200
DEF+200
Crow Eye of Balor
Shadow Rise
HP+5000
EP+200

EX Orbs

EX 오브s can be crafted by specific characters and equipped. Each orb can only be crafted once and up to three can be equipped. These orbs grant stat bonuses to Valimar and other allies in Mech Battles.

Follow-Up Attacks

When unbalancing an enemy, a choice of follow-up attacks can be used. The basic follow-up attack earns one Brave Point, which can be stored up to 5 to perform more advanced attacks.

Attack BP Cost Effect
Follow-Up Attack
蓮撃
-1 The attacker performs a follow-up basic attack.
Finisher Attack
必殺
3 or 2 The attacker performs a special finisher on the enemy.
Unite Attack
協力
5 The attacker and the partner perform a special finisher on all enemies. 섬의 궤적 II only.
The attacker's party performs a special finisher on all enemies. 섬의 궤적 III onwards.

Commands

Command Cold Steel II Cold Steel III onwards
Effect Cost Delay Effect Cost Delay
Defend
防御
Reduces damage taken by 70% and restores 5% HP. Not usable by partner. 25 CP 20 AT Reduces damage taken by 70% and prevents abnormal statuses. Not usable by partner. 20 CP 20 AT
Spirit
神気
Restores 50% HP and 30 CP. 400 EP 20 AT Restores 50% HP and 30 CP, and cures abnormal status. 400 EP 20 AT
Charge
チャージ
Restores 1000 EP. 40 AT Restores 500 EP. 30 AT

References