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Knergy (토론 | 기여)님의 2026년 7월 29일 (수) 23:29 판 (Knergy님이 Break 문서를 브레이크 문서로 이동했습니다: Localize title to glossary Korean)
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Break is a mechanic introduced in 영웅전설 섬의 궤적 III and used until 영웅전설 시작의 궤적.

Break Gauge

In addition to their health, enemies have a Break Gauge underneath. This gauge takes break damage, derived from the health damage they take from attacks: <math>Break\ Damage = Health\ Damage \times Sum\ of\ Break\ Multipliers</math> Ways to increase break damage include:

  • Equipping break damage increasing quartz or master quartz.
  • Using a Brave Order that increases break damage dealt.
  • Using crafts with a Break bonus multiplier (Break rating above D).
  • Using Rush or Burst link attacks, which have a 400% and 900% bonus multiplier respectively.
  • Starting a battle with triple advantage by using an Assault Attack deals 50% of each enemy's Break gauge as break damage.
  • Dealing damage with arts that the enemy's elemental vulnerability for is over 100% multiplies the final break damage by 1.5 (in 섬의 궤적 III) / 2 (in 섬의 궤적 IV and 시작의 궤적), separately from other break multipliers.

Break State

Once an enemy's Break gauge is emptied, they will take the following effects:

  • They will suffer an absolute AT Delay of 20 AT (in 섬의 궤적 III) / 10 AT (in 섬의 궤적 IV).
  • They will lose any positive status effects.
  • If they can drop an item after being defeated, they will drop another unit at this point.
  • They will enter Break State until their next turn.

While the enemy is in Break State, attacks against them deal bonus 10% damage and are guaranteed to unbalance if they can do so. On their next turn, they will lose their action and Break State, and suffer a base delay of 30 AT.

Enhanced

Certain strong enemies can enter an Enhanced (高揚) state for a certain amount of turns, having the following effects:

  • Their Break gauge will be fully restored.
  • They will lose any negative status effects.
  • They will change attack patterns (such as enabling S-Crafts).
  • They will take 50% less damage.
  • The break damage they take will be tripled, for a total of 1.5× final break damage compared to the usual state.

Enhanced state can be ended prematurely by emptying their Break gauge and forcing them into Break state.