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kiseki
Hold on, it looks like Millium wants to tell you something.
Hey-hey! White Rabbit here! Lammy scanned this article and said it contains unmarked spoilers for all Trails games. Turn back now if you don't want to get lasered! Okay, byee!

The Tuatha De Danann (トゥアハ・デ・ダナーン), also known as the Empyreal Fortress (幻想機動要塞), is a flying fortress built by the Gnomes.

Background

The Tuatha De Danann was created by the Kin of Earth as their mana-powered superweapon during their final war with the Kin of Fire. However, after the clash between Ark Rouge and Lost Zem over what is now Osgiliath Basin, it was lost in the space-time disruption resulting from the creation of the Great One.

Since Ishmelga took control of the Gnomes, they have been renovating it in preparation for the Rivalries of the Seven, to serve as the stage for the final Rivalry.

On 30 August, S.1206, two days before the beginning of Operation Jormungandr, Black Alberich summoned the Empyreal Fortress back to the space above Osgiliath Basin. At the same time, five pillars similar to the Salt Pales appeared in various places over Erebonia. With Cedric Reise Arnor proclaiming the Empyreal Fortress to be Erebonia's superweapon in the war against Calvard, the Salt Pales siphoned the hatred of people to empower the Fortress, surrounding it with an impenetrable barrier.

The Radiant Wings then prepared Operation Shining Steel in order to infiltrate the Tuatha De Danann, finish the Rivalries, and defeat Ishmelga before the war swallowed the continent. With 5 teams dispatched to each Salt Pale, the barrier was disabled long enough for the Courageous II, Valimar and Ordine to slip past the Glorious and the Aions and make it into the Fortress.

Once inside, Class VII old and new faced several roadblocks throughout their incursion into the fortress. They included, in order:

Entrance/Hall A

Maps

Outer Wall
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Entrance
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Garden
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Hall A
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Hall A End
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Enemies

Treasure Chests

Key Contents
1 Spirit Incense
2 Brave Seed
3 Diabolos Gem
4 Celestial Balm EX
5 Arkas

Hall B

Maps

Hall B
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Hall B End
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Enemies

Treasure Chests

Key Contents
6 Tear All Balm
7 Repair Stone, Rise Stone, Brave Stone, Resurrect Stone
8 Radiant Armor Norun
9 Grail Locket
10 Zeram Capsule

Hall C

Maps

Hall C
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Hall C Midpoint
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Hall C Tower 1F
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Hall C Tower 2F
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Hall C Tower 3F
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Hall C End
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Enemies

Treasure Chests

Key Contents
11 Flash Armor Oze
12 Tear All Balm
13 Sevenfold Gem
14 Dragon Incense
15 Callisto
16 Brave Soul
17 Repair Stone, Rise Stone, Brave Stone, Resurrect Stone
18 Spirit Incense
19 Fenrir Gem
20 Zeram Capsule

Core

Maps

Core
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Core Midpoint
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Core Depths
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Sanctum
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Enemies

Treasure Chests

Key Contents
21 Celestial Balm EX
22 Zeram Powder
23 EP Charge IV
24 Brave Seed
25 Dragon Incense
26 Brave Soul
27 Zeram Capsule
28 Dragon Incense
29 Repair Stone, Rise Stone, Brave Stone, Resurrect Stone

Path to the Unknown

After defeating Osborne and Ishmelga, Valimar obtained the power of the Ebon Knight, but also the curse that Dreichels and Osborne had been carrying: Ishmelga's thoughtform. To prevent Ishmelga from overtaking him and Valimar and reforming the Great One, Rean plans to use the power of the Divine Knights to fly beyond the atmosphere, taking Ishmelga with him. As he does, Crow, Ordine and Millium follow him, fading along the way, leaving the rest of Class VII behind.

However, if the Earthen Prison was obtained from Argres, a new path will become available. Franz Reinford, now free from Ishmelga's control, tells Rean to use it to imprison Ishmelga's thoughtform. With the souls of Osborne, Arianrhod and Rutger Claussell encouraging him, he uses the Eight Leaves One Blade's final form to separate his soul from Ishmelga, fusing Ishmelga with the Great One's incomplete power and materializing Ishmelga Loge, a massive being that can now be destroyed in the physical plane. The Salt Pale teams arrive to help defeat Ishmelga Loge, with Thomas Lysander providing footing using his partitions.

The Great One's defeat results in Ishmelga's soul, now taken physical form, trying to flee to a pocket dimension. Rean and Millium chase and confront it, with Millium transforming into a smaller Sword of the End. After failing to convince Rean, Ishmelga transforms into the Ebon Sword of the End Osborne used to attack him, but Rean easily cuts the sword in two, destroying Ishmelga for good.

With the Rivalries finished, Rean's curse is lifted while Crow and Millium begin fading. Valimar summons the rest of the Divine Knights, sans Ishmelga, and Franz and Roselia invoke the Sacrament programs of the Sept-Terrions of Fire and Earth to perform one last miracle and truly resurrect Crow and Millium. Franz begins fading as well, stating that as he has been an Immortal since Black Alberich took over, his resurrection is impossible. He and the Divine Knights give Class VII and the others one final goodbye before leaving for good.

Enemies

Quests

Fishing

위치 Fish

Emp. Fortress - Garden
All other fish except level 12

Gallery

Trivia

  • Tuatha Dé Danann are a supernatural race in Irish mythology. The Gnomes feature several other references to Irish myth, such as Lugh (as Franz Lughman, Black Alberich's alter ego); Balor, leader of Fomorians, enemies of the Tuatha Dé Danann (as Zoa Balor, Alberich's combat shell); Airgetlam, an alias for Nuada; and Claimh Solais, one of their treasures in the form of a sword of light.