브레이크: 두 판 사이의 차이
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2026년 7월 29일 (수) 23:29 판
Break is a mechanic introduced in 영웅전설 섬의 궤적 III and used until 영웅전설 시작의 궤적.
Break Gauge
In addition to their health, enemies have a Break Gauge underneath. This gauge takes break damage, derived from the health damage they take from attacks: <math>Break\ Damage = Health\ Damage \times Sum\ of\ Break\ Multipliers</math> Ways to increase break damage include:
- Equipping break damage increasing quartz or master quartz.
- Using a Brave Order that increases break damage dealt.
- Using crafts with a Break bonus multiplier (Break rating above D).
- Using Rush or Burst link attacks, which have a 400% and 900% bonus multiplier respectively.
- Starting a battle with triple advantage by using an Assault Attack deals 50% of each enemy's Break gauge as break damage.
- Dealing damage with arts that the enemy's elemental vulnerability for is over 100% multiplies the final break damage by 1.5 (in 섬의 궤적 III) / 2 (in 섬의 궤적 IV and 시작의 궤적), separately from other break multipliers.
Break State
Once an enemy's Break gauge is emptied, they will take the following effects:
- They will suffer an absolute AT Delay of 20 AT (in 섬의 궤적 III) / 10 AT (in 섬의 궤적 IV).
- They will lose any positive status effects.
- If they can drop an item after being defeated, they will drop another unit at this point.
- They will enter
Break State until their next turn.
While the enemy is in Break State, attacks against them deal bonus 10% damage and are guaranteed to unbalance if they can do so. On their next turn, they will lose their action and Break State, and suffer a base delay of 30 AT.
Enhanced
Certain strong enemies can enter an
Enhanced (高揚) state for a certain amount of turns, having the following effects:
- Their Break gauge will be fully restored.
- They will lose any negative status effects.
- They will change attack patterns (such as enabling S-Crafts).
- They will take 50% less damage.
- The break damage they take will be tripled, for a total of 1.5× final break damage compared to the usual state.
Enhanced state can be ended prematurely by emptying their Break gauge and forcing them into Break state.
Game Mechanics
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|---|---|
| Basic | AT 배틀 - Combat Mechanics - 크래프트 - 경험치 - 낚시 - 오벌 아츠 - 도력기 - 셉튬 - Status Effects - 제무리아광 |
| 영웅전설 하늘의 궤적 FC, SC, the 3rd |
Combat Mechanics - Status Effects | 체인 크래프트 - 기억의 문 - 비석 - 레클루스의 방석 - Remote Ability |
| 영웅전설 제로의 궤적, 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - 인연 - 버스트 - 콤비 크래프트 - Master Quartz - 서포트 크래프트 |
| 영웅전설 섬의 궤적 I, II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX 오브 - 기신전 - 오버 라이즈 - 몽환회랑 |
| 영웅전설 섬의 궤적 III, IV |
Combat Mechanics - Status Effects | 브레이브 오더 - 브레이크 |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | 밸리언트 레이지 - 진 몽환회랑 |
| 영웅전설 여의 궤적, 여의 궤적 II, 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S부스트 - 할로우 코어 - 아츠 플러그인 - Grendel Battles - 액션 모드 - 샤드 스킬 |