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List of shard skills (Daybreak): 두 판 사이의 차이

kiseki
knergy>Lordranged7
잔글 Lordranged7 moved page List of shard skills (Kuro) to List of shard skills (Daybreak) without leaving a redirect
 
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2024년 3월 18일 (월) 11:13 판

Shard Skills (シャードスキル); a part of the Xipha, are a mechanic introduced in 영웅전설 여의 궤적.

Mechanics

By equipping different quartz on different lines, similar to earlier games in the series, the player can stack elemental attributes and gain shard skills, unique effects which can activate in and out of combat. It is important to note that element restricted slots gain double the amount of attributes from their respective quartz.

There are 22 Shard skills for each type of line (Weapon, Shield, Drive and Extra) aside from the Extra line having 30 for a total of 96 Shard skills.

Activation Chance

The activation chance of Shard Skills can be manipulated, however how to do this depends almost entirely on the type of Shard Skill.

S-Boost Chance

This is the most common type of skill. S-Boost, on top of giving bonuses from the equipped Hollow Core, also increases the activation chance of many Shard Skills. The chance increases drastically when under S-Boost, and if the user boosts fully, then the chance will boost to 100% and the skills will be guaranteed to trigger. This is the case for the Elemental Impact Skills for example or the Elemental Arts Boost skills.

Stun Chance

The chances of these skills activating increases if the enemies are stunned. If the player transitions from Action Battle to Command Battle against stunned enemies, all of the player's starter skills will activate guaranteed for example.

SCLM Chance

The chance of these skills activating increases when the user is under an SCLM Link. Covering Shield on the shield line, for example, has its activation chance double for the partner in an SCLM chain.

Fixed Chance

Some skills have a fixed chance of activating. Crisis Force on the extra line has a 50% chance of activation which cannot be modified for example. Other skills like Fatal Lancer on the Weapon Line have a 100% chance of activating at all times.

Always Active

Certain skills are always active regardless of what actually happening at the current moment and act more like passives or quartz effects. This is notably the case of Treasure Hunter and Hawkeye whose effects were put on quartz in previous games in the series.

Weapon Line

The Weapon line pertains to shard skills used offensively by craft attackers for either dealing additional damage or aiding in using crafts.

List of Weapon Shard Skills

Name Elemental Values Effects Activation Chance
Earth Impact 2x Earth Inflicts additional Earth attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Earth Impact II 8x Earth Inflicts additional higher Earth attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Water Impact 2x Water Inflicts additional Water attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Water Impact II 8x Water Inflicts additional higher Water attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Fire Impact 2x Fire Inflicts additional Fire attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Fire Impact II 8x Fire Inflicts additional higher Fire attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Wind Impact 2x Wind Inflicts additional Wind attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Wind Impact II 8x Wind Inflicts additional higher Wind attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Time Impact 2x Time Inflicts additional Time attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Time Impact II 8x Time Inflicts additional higher Time attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Space Impact 2x Space Inflicts additional Space attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Space Impact II 8x Space Inflicts additional higher Space attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Mirage Impact 2x Mirage Inflicts additional Mirage attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Mirage Impact II 8x Mirage Inflicts additional higher Mirage attribute damage when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Sword Breaker 4x Fire
4x Time
Inflict STR Down (S) when using attacks/crafts 20% (Base)
40% (S-boost)
100% (Full Boost)
Shield Breaker 4x Earth
4x Time
Inflict DEF Down (S) when using attacks/crafts 20% (Base)
40% (S-boost)
100% (Full Boost)
Sword Breaking Assault 6x Fire
6x Space
Inflicts STR Down on enemies upon deploying shards 50% (Base)
100% (Stun)
Shield Breaking Assault 6x Earth
6x Space
Inflicts DEF Down on enemies upon deploying shards 50% (Base)
100% (Stun)
Fatal Lancer 8x Time
4x Earth
Initiates a follow-up on low health enemies and kills them 100%
Fatal Lancer EX 12x Time 6x Earth Initiates a follow-up on low health enemies and kills them 100%
Burst Gain 12x Fire
3x Water
Regain HP equal to 10% of damage dealt and 10 CP when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Executioner 12x Wind
6x Fire
Initiates a strong follow-up after hitting stunned enemies 25% (Base)
50% (S-boost)
100% (Full Boost)

Shield Line

The Shield line pertains to shard skills used for defensive purposes such as reducing incoming damage and preventing status effects.

List of Shield Shard Skills

Name Elemental Values Effects Activation Chance
Resist Earth 2x Earth Resist Corrosion status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Earth II 7x Earth Resist Corrosion status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Aqua 2x Water Resist Freeze status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Aqua II 7x Water Resist Freeze status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Flare 2x Fire Resist Burn status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Flare II 7x Fire Resist Burn status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Gale 2x Wind Resist Seal status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Gale II 7x Wind Resist Seal status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Darkness 2x Time Resist Blind status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Darkness II 7x Time Resist Blind status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Gold 2x Space Resist Mute status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Gold II 7x Space Resist Mute status 75% (Base)
90% (S-boost)
100% (Full Boost)
Resist Chaos 2x Mirage Resist Fear status 50% (Base)
75% (S-boost)
100% (Full Boost)
Resist Chaos II 7x Mirage Resist Fear status 75% (Base)
90% (S-boost)
100% (Full Boost)
Covering Shield 2x Earth Reduces the damage taken by an ally 10% (Standard)
20% (SCLM)
Covering Shield II 8x Earth Reduces the damage taken by an ally 20% (Standard)
40% (SCLM)
Recovery Guard 6x Water
6x Space
Recover HP when defending 50% (Base)
75% (S-Boost)
100% (Full Boost)
Rise Guard 6x Wind
6x Fire
Gain CP Regeneration +10 for 3 turns when defending 50% (Base)
75% (S-Boost)
100% (Full Boost)
Forte Guard 6x Earth
6x Fire
Gain Physical Damage Up (S) for 3 turns when guarding 50% (Base)
75% (S-Boost)
100% (Full Boost)
Crest Guard 6x Earth
6x Time
Gain Physical Defence Up (S) for 3 turns when guarding 50% (Base)
75% (S-Boost)
100% (Full Boost)
Revenge Arrow 12x Time
3x Wind
Counter when ally is hit 20% (Standard)
40% (SCLM)
Seraphim Force 12x Space
6x Water
Endures a fatal hit and restores a medium amount of HP/EP/CP (once per battle only) 100%

Drive Line

The Drive line pertains to shard skills used for either increasing the damage of arts or aiding in attacking with arts.

List of Drive Shard Skills

Name Elemental Values Effects Activation Chance
Earth Boost Earth x2 Boosts damage of Earth arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Earth Boost II Earth x8 Boosts damage of Earth arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Water Boost Water x2 Boosts damage of Water arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Water Boost II Water x8 Boosts damage of Water arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Fire Boost Fire x2 Boosts damage of Fire arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Fire Boost II Fire x8 Boosts damage of Fire arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Wind Boost Wind x2 Boosts damage of Wind arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Wind Boost II Wind x8 Boosts damage of Wind arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Time Boost Time x2 Boosts damage of Time arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Time Boost II Time x8 Boosts damage of Time arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Space Boost Space x2 Boosts damage of Space arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Space Boost II Space x8 Boosts damage of Space arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Mirage Boost Mirage x2 Boosts damage of Mirage arts 25% (Base)
50% (S-boost)
100% (Full Boost)
Mirage Boost II Mirage x8 Boosts damage of Mirage arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Voice Breaker 4x Wind
4x Mirage
Inflicts ATS Down (S) when using offensive arts 20% (Base)
40% (S-Boost)
100% (Full Boost)
Spirit Breaker 4x Water
4x Mirage
Inflicts ATS Down (S) when using offensive arts 20% (Base)
40% (S-Boost)
100% (Full Boost)
Voice Breaking Assault 6x Wind
6x Time
Inflicts ATS Down on enemies upon deploying shards 50% (Base)
100% (Stun)
Spirit Breaking Assault 6x Water
6x Time
Inflicts ADF Down on enemies upon deploying shards 50% (Base)
100% (Stun)
Arc Feather 8x Mirage
4x Wind
Initiates a follow-up attack after using arts that inflicts AT delay on the target(s) 40% (Base)
80% (S-boost)
100% (Full Boost)
Arc Feather EX 12x Mirage
6x Wind
Initiates a follow-up attack after using arts that inflicts a higher amount of AT delay on the target(s) 50% (Base)
90% (S-boost)
100% (Full Boost)
Cataract Gain 12x Earth
3x Water
Restores EP relative to damage done with arts 50% (Base)
75% (S-Boost)
100% (Full Boost)
Avenger Spell 12x Space
3x Fire
Counter with arts after evading an enemy magic attack 50% (Base)
75% (S-Boost)
100% (Full Boost)

Extra Line

The Extra line consists of Shard skills used for various additional utilities, from buffs at the start of combat all the way to increasing the range of SCLM links.

List of Extra Shard Skills

Name Elemental Values Effects Activation Chance
Guard Starter 2x Earth Buffs user with DEF/ADF Up (S) 2 turns when deploying Shards 25% (Base)
100% (Stunned)
Guard Starter II 8x Earth Buffs user with DEF/ADF Up (M) 2 turns when deploying Shards 50% (Base)
100% (Stun)
Energy Starter 2x Water Buffs user with HP Regen (S) 2 turns when deploying Shards 25% (Base)
100% (Stunned)
Energy Starter II 8x Water Buffs user with HP Regen (M) 2 turns when deploying Shards 50% (Base)
100% (Stun)
Power Starter 2x Fire Buffs user with STR Up (S) 2 turns when deploying Shards 25% (Base)
100% (Stunned)
Power Starter II 8x Fire Buffs user with STR Up (M) 2 turns when deploying Shards 50% (Base)
100% (Stun)
Gift Starter 2x Wind Buffs user with Insight for 1 turn when deploying Shards 25% (Base)
100% (Stunned)
Gift Starter II 8x Wind Buffs user with Insight for 2 turns when deploying Shards 50% (Base)
100% (Stun)
Quick Starter 2x Time Buffs user with SPD/MOV Up (S) 2 turns when deploying Shards 25% (Base)
100% (Stunned)
Quick Starter II 8x Time Buffs user with SPD/MOV Up (M) 2 turns when deploying Shards 50% (Base)
100% (Stun)
Arts Starter 2x Space Buffs user with ATS Up (S) 2 turns when deploying Shards 25% (Base)
100% (Stunned)
Arts Starter II 8x Space Buffs user with ATS Up (M) 2 turns when deploying Shards 50% (Base)
100% (Stun)
Phantom Starter 2x Mirage Buffs user with Stealth for 1 turn when deploying Shards 25% (Base)
100% (Stunned)
Phantom Starter II 8x Mirage Buffs user with Stealth for 2 turns when deploying Shards 50% (Base)
100% (Stun)
Treasure Hunter 2x Mirage Displays chests on the minimap Always active
Hawkeye 2x Space Displays enemies on the minimap Always active
Leg Breaker 4x Time
4x Wind
Inflict Slow (S) when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)
Leg Breaking Assault 6x Water
6x Wind
Inflicts Slow (S) on enemies upon deploying shards 50% (Base)
100% (Stunned)
HP Charger 5x Water
5x Space
Restores a small amount of HP after a command battle 100%
HP Charger II 9x Water
9x Space
Restores a medium amount of HP after a command battle 100%
EP Charger 5x Earth
5x Water
Restores a small amount of EP after a command battle 100%
EP Charger II 9x Earth
9x Water
Restores a medium amount of EP after a command battle 100%
CP Charger 5x Fire
5x Wind
Restores a small amount of CP after a command battle 100%
CP Charger II 9x Fire
9x Wind
Restores a medium amount of CP after a command battle 100%
Auto Forte 7x Fire
7x Mirage
Grants STR Up (S) for 1 turn at the start of your turn 10% (Base)
50% (S-boost)
100% (Full Boost)
Auto Crest 7x Earth
7x Space
Grants DEF Up (S) for 1 turn at the start of your turn 10% (Base)
50% (S-boost)
100% (Full Boost)
Auto Quick 7x Time
7x Wind
Grants Quick (S) for 1 turn at the start of your turn 10% (Base)
50% (S-boost)
100% (Full Boost)
Scrum Up 12x Water
6x Time
Increase SCLM range Always active
Crisis Force 12x Space
6x Fire
Gain all stats up (S) at start of turn when on low HP for 1 turn (Once per battle only) 50%
Gift Steal 12x Time
6x Wind
Steals an enemy's AT bonus when using attacks/crafts 25% (Base)
50% (S-boost)
100% (Full Boost)