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| (같은 사용자의 중간 판 24개는 보이지 않습니다) |
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| {{Infobox game | | {{Parent Tab |
| | |tab1 = Main |
| | |tab2 = Story |
| | |tab3 = Technical |
| | |tab4 = Gallery |
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| |image = <gallery> | | |image = <gallery> |
| Trails Through Daybreak long logo.webp|EN | | Trails Through Daybreak long logo.webp|EN |
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| |sold={{region|JP}} 62,000 <sup>(as of March 2022)</sup>}} | | |sold={{region|JP}} 62,000 <sup>(as of March 2022)</sup>}} |
| {{Q|The land of dawn can be beheld past the shining blade, at the far end of the azure sky...<!--碧空の果て、一閃の先に見ゆるは黎明の大地――-->|{{g|Kuro}}'s slogan}} | | {{Q|The land of dawn can be beheld past the shining blade, at the far end of the azure sky...<!--碧空の果て、一閃の先に見ゆるは黎明の大地――-->|{{g|Kuro}}'s slogan}} |
| '''''The Legend of Heroes: Trails through Daybreak''''' (英雄伝説 {{furi|黎|くろ}}の軌跡, literally "Trails of Black") is the eleventh installment in the main ''Trails'' series. It was released on September 30, 2021 on PlayStation 4. The PlayStation 5 version release was released on July 28, 2022. | | '''''The Legend of Heroes: Trails through Daybreak''''' (英雄伝説 {{furi|黎|くろ}}の軌跡) is the eleventh installment in the main ''Trails'' series and first game of the [[Calvard arc]], set in [[Calvard]]. |
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| | It was released on September 30, 2021 on PlayStation 4. The PlayStation 5 version release was released on July 28, 2022. |
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| == Synopsis == | | == Synopsis == |
| === Setting === | | === Setting === |
| The game marks the second half of the ''Trails'' series, set in [[Calvard]]. The story is set in S.1208, a year after {{g|Hajimari}}. Thanks to postwar reparations, the multinational state of Calvard experiences unprecedented economic growth while continuously dealing with public unrest caused by immigration and the new president's radical reforms. In a corner of [[Edith]], a young man working as a [[Spriggan]] receives a peculiar job that will result into something larger, affecting the entirety of the Republic. | | The game marks the second half of the ''Trails'' series, set in [[Calvard]]. The story is set in S.1208, a year after {{g|Hajimari}}. Thanks to postwar reparations, the multicultural state of Calvard experiences unprecedented economic growth while continuously dealing with public unrest caused by immigration and the new president's radical reforms. In a corner of [[Edith]], a young man working as a [[Spriggan]] receives a peculiar job that will result into something larger, affecting the entirety of the Republic. |
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| === Prologue ===
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| <tabber>EN="Spriggan" -
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| A type of underground business born from the diversity that is the Calvard Republic.
| | <tabber>EN=Spriggan――a back-alley job born from the melting pot that is the Republic of Calvard. |
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| At times as a detective, at times as a negotiator, at other times as a bounty hunter, they accept all types of requests from anyone.
| | They can accept requests from anyone and everyone, serving as detectives one day, negotiators the next, and bounty hunters the day after. |
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| Subcontract work from the police on request that they can't handle, consultations about things "can't see the light of day" from civilians, even "legitimate" requests from criminals and underground groups.
| | A spriggan may be called to handle jobs the police can't, to consult with people about topics they don't want getting out, and sometimes even to do above-board jobs for criminals and underground groups. |
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| That is the way of those that are called the "Spriggan".
| | They do all this because it is the spriggan way. |
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| The year is 1208 of the Septian Calendar. | | The year is 1208 of the Septian Calendar. |
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| In the slums of the capital city of Calvard, in a rundown old building, a refined looking girl wearing the uniform of renowned school was paying visit. | | In the Old Town district of the Republic's capital city, a girl wearing the prim-and-proper uniform of a well-respected school approaches a door in the hallway of a run-down building. |
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| "Arkride Resolution Office"
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| She stared dignified at the simple letters on the plate.
| | "Arkride Solutions," she reads the words on the door. |
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| She swallowed audibly and knocked on the door three times
| | Gathering her nerve, she fixes her gaze ahead, clears her throat, and knocks three times. |
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| ... | | ... |
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| "(YAAAWN), a visitor before lunch... that's unusual..."
| | She's answered by a long, lazy yawn. "First thing in the morning...?" A voice can be heard grumbling from the other side of the door. Its owner is a bit slovenly and laid back, but with a grizzled air about him that belies his youth. Languidly, he turns the doorknob. |
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| At a glance, lazy but composed, seemingly mature but rather quite the young man's voice rang out and the doorknob turned slowly.
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| -Here is the beginning of a new "Trails (story)".
| | ...And it's with this that a new trail begins. |
| |-|JP=『{{furi|裏解決屋|スプリガン}}』―― | | |-|JP=『{{furi|裏解決屋|スプリガン}}』―― |
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| ある時は{{furi|探偵|ディテクティブ}}として、ある時は{{furi|交渉人|ネゴシエーター}}として、またある時は{{furi|賞金稼ぎ|バウンティハンター}}として、彼らはどんな、そして誰からの依頼でも受ける。 | | ある時は{{furi|探偵|ディテクティブ}}として、ある時は{{furi|交渉人|ネゴシエーター}}として、またある時は{{furi|賞金稼ぎ|バウンティハンター}}として、彼らはどんな、そして誰からの依頼でも受ける。 |
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| 警察では扱い切れない依頼の下請け、市民からの“表沙汰にできない”相談事、さらには犯罪者やアンダーグラウンド勢力の“真っ当な”依頼も。
| | 警察では扱い切れない依頼の下請け、市民からの“表沙汰にできない”相談事、さらには犯罪者やアンダーグラウンド勢力の"真っ当な”依頼も。 |
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| それが、『裏解決屋』と呼ばれる彼らの流儀であった。 | | それが、『裏解決屋』と呼ばれる彼らの流儀であった。 |
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| ――ここから、新たな “{{furi|軌跡|ものがたり}}”が始まる。</tabber> | | ――ここから、新たな “{{furi|軌跡|ものがたり}}”が始まる。</tabber> |
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| == Story== | | === Story === |
| | {{Main|/Story}} |
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| | ==Gameplay== |
| | Just like its predecessors, Daybreak features towns, dungeons, and fields for the player to explore. Towns are where the player can purchase equipment, items, ingredients, and recipes, upgrade their orbments, and exchange goods. Certain shops have a bargain bin where the player can buy items they have possibly missed in a previous chapter. There is also a delivery service accessible via the Arkide Solutions Office terminal. Furthermore, the player can pay a modest fee for access to a town's sauna to fully restore their party. NPCs can be spoken to to learn about the world and receive quests. |
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| | Fields and Dungeons, like always, are filled with monsters and treasure. However, a couple of changes have been made to the orbal recharge stations. First, regular stations can, in addition to refilling the party's HP and EP, reset a dungeon's monsters. Second, before a boss in every dungeon, there is an enhanced recharge station. These have the functions of a regular station and serve as an all-in-one shop. |
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| | === Gourmet === |
| | Cooking has been simplified and is part of the gourmet mechanic. The player is no longer required to pick a party member to cook the chosen recipe, and cooking always succeeds. However, cooking can only be done at a kitchen stove or at an enhanced charging station. Recipeless food items can be recreated by providing Victor, the chef and owner of Monmart Bistro, with the required ingredients. |
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| ===Prologue: "Spriggan from the Old Town<ref>"旧市街の裏解決屋"</ref>"===
| | Food is categorized into meals and snacks. Meals affect the entire party, but can only be eaten outside of battle. Snacks, meanwhile, act the same as food items in previous entries. Consuming food earns the player gourmet points, with different foods having varying point values. Accumulating enough points will raise the player's gourmet rank and permanently increase a stat for the entire party. |
| {{SpoilerSection|Kuro}}
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| '''S.1208, August 26, 20:50— Midwestern Zemuria, [[Calvard|Republic of Calvard]].'''
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| In the undergrounds of the Capital, [[Edith]], a group of delinquents is delivering suitcase to two members of a recently rapidly growing mafia organization in Calvard, [[Almata]]. In the midst of the discussion, the group requests 1 million mira for the delivery of the contents, 700.000 more than originally agreed. The negotiations are cut short: the two mafiosi bring out their weapons and attack the group. Soonly thereafter the two parties hear the whistle of the policemen, patrolling the area. The few moments of distraction caused by the alert were enough for [[Giacomo Conte]] to sneak in using the spatial distortion invisibility function of his [[RAMDA]] and steal the suitcase which fell off the traders' hands. The arrival of the policemen forced the Almata members and the delinquents to make a break for it without the goods.
| | === Quests === |
| | The beginning of every chapter sees Van and his part-timers go around Edith, capital of Calvard, completing quests known as 4SPGs. These are requests made to Arkride Solutions that the client feels uncomfortable bringing to the police or bracers or are morally gray in nature. Business trips to different towns see Arkide Solutions doing the same there. |
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| In the meanwhile, at [[Bistro Montmart]], we see our protagonist, [[Van Arkride]] for the first time. As the manager of the bistro [[Paulette]] offers the young man a drink, he gets the feeling —or as he likes to call his intuitions— a "smell" of something fishy brewing in the town.
| | 4SPGs are typically retrieved from town notice boards, but some are taken from NPCs, while a few are sent directly to Van. For most quests, the player can see how much mira and Spriggan Points they'll earn, as well as how it will affect a new stat known as LCG Alignment, before accepting. Accumulating enough SP will raise Arkide Solutions's rank and earn them rewards. Additional SP can be earned by fulfilling certain conditions during quests. |
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| In another place, a young blonde girl, [[Agnes Claudel|Agnès Claudel]], is searching on the [[Orbal Net]] information about the whereabouts of the heirlooms of her great-grandfather, lost somewhen in the past. By using the "Kitty Engine", a search engine created by her high school senior [[Renne]], Agnès discovers that last weekend an old orbment fitting the description she knew of, was stolen from an antique store. Determined to recover it, she follows the advice Renne gave her: to make a request to the [[Arkride Solutions Office]], a business operated and managed by a "problem solver" who goes by the epithet of [[Spriggan]]. By searching the code name "4spg." (For Spriggan), she is able to find the address of the office.
| | Before accepting a quest, the player will see the words law, chaos, and gray, with an up arrow next to one or more of them. These indicate how much Van's morality, known in-game as LCG alignment, will change upon completing a quest. Van's LCG alignment can further be affected based on how he chooses to resolve the client's problem at a quest's climax. L.C.G. alignment mostly does not affect actual gameplay, but it can unlock things later depending on which alignment Van leans toward the most. |
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| '''August 27, 10:05 |''' The next morning Agnès arrives in the 8th District of Edith, [[Edith/Vieux Quartier|Vieux Quartier]], commonly referred to as "Old Town". As she follows the map, she finds out the office is located on the 2nd floor of the [[Bistro Montmart|Montmart]] building. She thus knocks on the door waking Van Arkride, the problem fixer she was searching for, up.
| | The night before a business trip sees Van doing a nightly patrol of Edith on his own. There are sidequests, connection events, and other interactions that are only available during this period. |
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| After the presentations, Van, who is unsure of what such a young woman would ever need from someone like him, explains his line of work: a contractor who accepts any kind of job that cannot be resolved by the [[Bracer Guild]] or the [[Calvard National Police|Police]], legal or not, as long as he wants to. Agnès thus presents him her request: she wants help with locating the stolen old orbment she found out about yesterday, revealing him a picture depicting it from her [[Xipha]]. At first, Van doesn't seem to be intentioned to help her out, being of the opinion that such job would be better entrusted to either the Guild or the Police. As Agnès says that she can't ask them about it, Van notices that he didn't treat her to anything. Agnès thus promptly tells him that she brought a limited edition cake from a very popular cafe near her school, [[Andalucia]]. Van, who happens to be a real sweet-tooth and an enormous fan of that specific place, is therefore sold immediately. He thus accepts the request (although denying that he got lured out by just a cake).
| | === Connections === |
| | While out taking care of 4SPGs, Van can cultivate his relationships with his part-timers and other people by spending connection points. Each day provides at least two connection points, though an additional point can be earned by completing all 4SPGs. These points are spent for Van to spend time with a person of his choice and deepen his relationship with them in the form of connection points. Van can also give gifts and watch a movie with two of his part-timers to deepen his relationship with them, though he is typically limited to one movie a day. |
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| '''11:00 |''' The two begin their investigation in the 6th District, [[Edith/Riverside|Riverside]]: Van explains that a certain information broker that might know more about it, Giacomo Conte, usually wanders there at this time of the day. They eventually find him eating from a food stall. As they show him a picture of the orbment and inquire him about it, he states that he has never seen it. After few more talks he leaves, and Van, who was easily able to figure out he was lying and probably knew about its location, decides to go after him to his hideout situated in the subway maintenance road of Riverside. As he and Agnès enter, Van notices the presence of monsters in the area and tells Agnès to go wait for him at the food stalls. She insists on going with him however, and after showing him her orbal staff, he lets her.
| | Once a person accumulates enough connection points, their connection with Van will level up and result in a variety of benefits. For part-timers, raising their connection level will improve their stats and their proficiency with SCLM. For others, Van's stats will increase and reward him with accessories. Van also has his own connection level, which accumulates points when he spends time with people, and his rank benefits work the same as his part-timers. |
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| As they approach a bunch of enemies, Van explains to Agnès that if he deploys the [[Shards]], a force field that can be generated from the Xipha to amplify the defenses and the attacks of the user, that will be the signal for her to follow him up in battle. After their first fight together Agnès notices that Van's [[Hollow Core]] is quite particular. He thus introduces her to his unique Hollow Core developed specifically for him: Model MK-ESV004 - [[Mare]].
| | === Orbment === |
| | The Xipha is the latest and most advanced orbment yet, sporting far more slots than previous iterations. Quartz are installed in the slots unlocked at orbal factories to improve a character's capabilities and contribute to the elemental value of a line, like how it was in the [[Liberl arc|Liberl]] and [[Crossbell arc|Crossbell]] games. But unlike those games, the elemental value of a line does not determine what arts a character can use, but instead what Shard Skills they have. |
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| In the meanwhile, Giacomo who just reached his secret hideout starts to ponder what to do with the contents of the suitcase he stolen the day before, which happens to be the old orbment Agnès is searching for. Just as he thinks about it though, the two mafiosos he outwitted the precedent night show up. Even after pleading them to spare him, they attack him. His cry is loud enough to be heard by Van and Agnès, which immediately pick up the pace to reach his base. When they reach it's already too late- Giacomo's throat was sliced open. As Van investigates the body for clues, [[Daswani|Detective Daswani]] and [[Nate|Inspector Nate]], reach the scene together with other policemen. Seeing Van and Agnès standing next to Giacomo's dead body, they immediately apprehend them.
| | ===== Shard Skills ===== |
| | Shard Skills are passive skills that provide unique effects in and out of battle. The availability of shard skills is determined by the elemental value of a line and the line's designation: Weapon, Shield, Drive, and EXTRA. With a few exceptions, shard skills only have a chance to activate in battle, but there is a way to guarantee their activation. Shard Skills can also be enhanced by increasing a line's elemental value. |
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| '''15:20 |''' Van and Agnès are brought to be questioned in the Capital Police HQ located in the 2nd District, [[Edith/Seiden District|Seiden]]. Van gives a sloppy, false explanation of the events to Daswani and Nate. As Nate tries to find a way to make him speak the truth, [[Rene Kincaid|René Kincaid]], Van's childhood friend and agent of the [[Central Intelligence Division]] (CID) enters the room and takes him and Agnès away. After a brief discussion and catching up, René tells Van to tell him any information he might obtain about the killers as a way to repay his help and leaves. As Van and Agnès prepare to continue their investigation a news reporter from the [[Tyrell Times]], [[Marielle Aymé]] stops the two in their tracks to ask them a few questions about the murder case. Van lies and tells her a witness is currently being interrogated by Inspector Nate and that she should hurry there to get some information instead. While Agnès tries to futilely stop her from going, Van gives to [[Dingo Brad]], a young information broker and one of his dearest friends, a list of Giacomo's hideouts to investigate, as he has to repay the favor the Spriggan did him few months prior (Procuring him information about [[Ronald Griffith]]).
| | ==== Holo Core ==== |
| | Another new addition to the orbment is the Holo Core, acting as a spiritual successor to the master quartz. Like master quartz, Holo Cores can level up and provide effects to their user. But unlike master quartz, Holo Cores do not increase all of a character's parameters, only their max EP and arts damage. Furthermore, they provide multiple effects from the outset, and while they do not gain new effects like master quartz, leveling them up does increase the proficiency of those effects. Holo Cores also need to be activated in battle for characters to gain their effects, but they can be activated multiple times, so long as certain conditions are met. This is in contrast to master quartz, the effects of which automatically activated upon entering battle and were very much temporary. |
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| '''16:39 |''' Back to Riverside, Van & Agnès enter into the [[Café & Bar Bermotti]], managed by the homonymous [[Bermotti]], another information broker and friend of Van. By putting all their information together, the three are able to deduce that last evening Giacomo must've snatched the suitcase possibly containing the orbment from his two killers. Soonly thereafter Dingo contacts Van and sends him information and security footage of the hideouts.
| | ===== Arts Driver ===== |
| | As mentioned earlier, what arts a character can use is not determined by the elemental value of an ornament's line. Instead, a character's available arts are determined by their Arts Driver and Arts Plugins. Arts Drivers are installed into a character's orbment and come preinstalled with a set of arts, but the stronger arts require a character's Holo Core to be leveled up first before they're accessible. |
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| As Van and Agnès get out of the bar, the "Sword Maiden", Zemuria's youngest A-rank Bracer and Van Arkride's childhood friend [[Elaine Auclair]] approaches the two. Elaine tells Van that the ones behind the murder were most likely members of [[Almata]], which in this moment is being hunted down by many factions in Calvard, including the Bracer Guild, the Police, the CID, various [[Jaeger|Jaegers Corps]] and even [[Ouroboros]]. Elaine soonly leaves telling him they would catch up another time.
| | Arts Plugins are arts bought from orbal factories and grant characters to those arts when put into the custom slots of their Arts Driver. The number of custom slots varies depending on the Arts Driver. Custom slots need to be unlocked at an orbal factory before they can be used, just like regular orbment slots. |
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| Later into the evening, the duo takes the metro for the 7th District, [[Edith/Central Station Street|Central Station]], since they deduce the hideout located there is the most probable location for Giacomo to hide the contents of the suitcase. Van tells Agnès to go home, reasoning that Almata is way too dangerous for him to let a young student be involved with. Agnès once more shows her conviction to recover her heirloom however, as it is way too important for her. After persisting, Van gives up and tell her it's she can come as long as she follows his orders and stays out of trouble.
| | === Battle System === |
| | Daybreak's battle system is a major departure from the rest of the series, featuring both action combat and turn-based combat. Before getting to combat, though, the player should first check their equipment. Equipment is mostly the same as it was in previous games; weapons for offense, armor and boots for defense, and two accessories for various effects. But a new addition is sub parts, which are weapon attachments specific to a character. All sub parts increase arts damage and other parameters depending on the sub part. |
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| '''18:44 |''' The two arrive at their destination. Seeing how the 7th Disitrict has massive monitors displaying the weather conditions and the news, Van points out just how much orbal technology has developed in Calvard in the last 3 years. As Calvard's new president [[Roy Gramheart]] is shown talking in the news service projected on the monitor, the post-war reparations from the Erebonian Empire have let Calvard take their position as the biggest economy on the continent. After a brief discussion about the president, the duo takes an hidden passage into the ruins lying in the undergrounds of Central Station, dating from the [[Middle Ages]]. As the two enter, they notice the presence of [[Fiend|fiends]]. In this moment Van is able to sense the presence of the [[Higher Elements]] and warns Agnès about it.
| | ====Field Battle==== |
| | While out in the field, the player can engage in action combat known as field battle. Characters can attack enemies to deal damage to them and fill their stun gauge. Enemies can attack as well, but characters can dodge enemy attacks. Repeatedly hitting an enemy slowly fills a character's charge attack meter, while performing perfect dodges fills it even faster. Once the meter is full, characters can perform a character to deal even greater damage and stun damage to an enemy. Enemies that are stunned take increased damage. Characters that aren't the leader also participate in field battles, but they cannot use charge attack, and they deal and receive less damage. |
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| They thus progress onwards, fending off monsters as they go. Eventually they reach the end of the ruins: the room presents the two with a little altar with two massive gargolye statues on each side. On the altar lies the old orbment Agnès was searching for, emitting a faint blue light. After approaching it, various ghost-like fiends appear and enter the statues: the orbment thus lights red and reacts with these, giving them life, and forcing Van and Agnès to engage in battle. After an intense fight, they recover the heirloom, but just as they start talking about the origins of it, Van senses someone and evades a bullet moving Agnès out of the way. The attackers turn out to be the two Almata members who killed Giacomo. He quickly dispatches both, but after cornering them they consume a [[Gnosis]]-like drug. Van is overwhelmed by the enormous leap in combat abilities the enhancement gave them, they manage to break through his defenses. Agnès gets in-between them to protect Van, and in that instant, just before they could deal the final strike, she begins resonating with the orbment now lying on the ground: time stops.
| | In the presence of enemies, the player can deploy a shard field to initiate turn-based combat known as command battle without transitioning to a separate battlefield. The shard field can be cancelled to instantly return to Field Battle. If the player deploys a shard field against a stunned enemy, it triggers shard strike, damaging all participating enemies for a portion of their max HP and delaying their turns. But the player should take care not to take too much damage in Field Battle because if they weren't hit while on low HP, the enemy starts Command Battle with an advantage, delaying the player's turns and preventing them from cancelling the shard field for a few turns. Shard Field is automatically deployed and cannot be cancelled during important battles. |
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| While they wonder what is happening, Van's Hollow Core, Mare materializes into the world, presenting him with a simple question "''Will you don the Nightmare? Or will you not?''"<ref>悪夢を纏う、纏わない?</ref>. Bewildered by this, Van queries if she, an Artificial Intelligence interface for his Xipha unit, was asking that out of her actual free will, to which she simply responds that such thing is obvious. After reiterating her original question, Van states that he has been living in a nightmare for more than 10 years now, and tells her to do whatever she is planning to. By chanting the words "''Shard swell! The Grendel is all yours!''" time begins moving again as a blue aura of orbal energy surrounds Van Arkride, blasting the two mafiosi away. Behind Van manifests the '''Darkness-Clad Armored Demon: [[Grendel]]'''. The Demon merges with him, becoming a powerful armor able to boost his combat capabilities: the Grendel-wearing Van is now easily able to take on his two drug-enhanced opponents.
| | ====Command Battle==== |
| | Daybreak's turn-based combat brings several changes and new additions. One of the most significant changes is that characters can now move without using a turn, with the MOV stat determining the size of the area a character can move freely in. Another change is that some crafts deal bonus damage if performed at an enemy's back or side. The player can also see an enemy's stats and weaknesses anytime. Additionally, S-Crafts now always only use 100 CP, but a prerequisite must be met to enable their use. |
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| After the fight, Mare and Grendel disappear. Pretty exhausted from the strain of donning the Armored Demon, Van checks on his Xipha but finds no marks of Mare behaving like a real person. After all, he reasons, technology to let an AI act out of free will is way too advanced to exist ''just'' yet. The two clonclude that the manifestation of Mare and Grendel, as well as the presence of fiends and Higher Elements in the ruins must've been caused by the orbment they found, which Agnès reveals to be only one out of 8. The full name of all the eight devices together is [[Oct-Genesis]]. Considering the antique look of the orbment, as well as its [[Artifact]]-like abilities, Van is easily able to induce that the identity of Agnès' great grandfather is none other than [[Claude Epstein]], the father and inventor of [[Orbal energy|Orbal Technology]]. As Agnès promises Van to tell him everything, the CID and Bracer Guild both reach the scene, represented respectively by René Kincaid & [[Kaela MacMillan]] and Elaine Auclaire & [[Alvis]]. As they inquire Van about the events, he gives a short explanation without delving into details and lets both of the parties each take one Almata member so that they may interrogate them. As Van and Agnès start leaving, René warns him that based on the recent events something big is brewing in Calvard and he should prepare himself.
| | Defend is a new basic option that reduces the damage a character receives and reduces their delay by half. |
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| '''22:05 |''' Arkride Solutions Office - Agnès is treating Van from the wounds he received during the fight, but both point out that they are healing way too fast, guessing that the Grendel form probably has something to do with it. Agnès thus starts explaining as promised: before his death, Claude Epstein wrote a series of notebooks which were firstly passed down and continued by his adopted daughter, [[Lillia Claudel]] (Agnès' grandmother) and then, after her disappearance, to Agnès' mother. Four years ago, after the latter's death, Agnès' father started to focus entirely on his work, and his daughter started reading the memoire left by Claude and Lillia. The journal talked about not only about science and Orbal technology but also of Epstein's philosophy and way of life. She enjoyed and treasured the read, starting to understand and feeling closer and closer to her great-grandfather that was never able to meet. As she reached the final volume however, in the last page, the final lines stated: "Please gather the Oct Genesis before the 120X. Otherwise, everything will come to an end". Unsure what Claude meant by this, but determined to take on his request nonetheless, Agnès eventually met Renne in High School, which pointed her out to the Arkride Solutions Office.
| | Attacks (basic, crafts, and arts) can now hit multiple times. Dealing repeated hits during a turn adds to the new Chain Hit multiplier, increasing damage based on the multiplier. The multiplier applies to both the player and enemy parties. |
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| After the explanation, Agnès thanks Van for the help and informs him that she intends to recover the missing other 7 units alone while giving him 50 thousands mira as today's payment. Van however only accepts part of it, and tells her that he intends to help her out in her endeavour for no additional fees at all with the conditions of giving him all the information she possesses about the Genesis and the memoirs, as well as becoming strong enough to be able to withstand real battles alone. She cheerfully accepts, but proposes him to at least let her work for him as a part timer and help him out with paperwork and the such. Van is absolutely against the idea of having someone else working in his once solo, hard boiled business, but Agnès doesn't listen to him, and instead promptly starts making order in the office.
| | Enemies, like in field battles, can also be stunned in command battles. Upon being stunned, the enemy's turn is delayed, and any arts or crafts they were casting are interrupted. Stunned enemies also take increased damage, just like in field battles. |
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| Arkride Solutions Office thus obtains its first new employee.
| | ===== SCLM ===== |
| {{SpoilerEnd}}
| | A major addition to the battle system is SCLM: Shard Circular Linked Metafield. Like the combat link mechanic from the [[Erebonia arc|Erebonia games]], it allows two characters to cooperate but requires no additional setup to utilize. To activate SCLM, a character simply needs to move near another character. A shard ring will form around characters that are near each other, and when these rings interlink, it means the characters have activated SCLM. |
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| ==Characters== | | While SCLM is active, characters can trigger either SCLM Chain or SCLM Support. SCLM Chain triggers when a character does a basic attack, prompting their partner to automatically do a follow-up attack. SCLM Support triggers when a character casts an offensive craft or art, buffing the damage. |
| | |
| | ===== Shard Boost ===== |
| | Another major addition is Shard Boost, shortened to S-Boost. To activate S-Boost, a character must expend a segment of the boost gauge, which is filled by characters dealing and receiving damage. The boost gauge is made of three segments and is shared across the party, but the gauge can be extended by characters performing an S-Craft. |
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| | By boosting, characters can activate the effects of their Holo Core, increase the probability of their shard skills activating, expand their SCLM, and gain access to their S-Crafts. S-Boost lasts for two turns and has two levels, with the second being called Full Boost. Characters who are fully boosted have access to their S-Crafts. |
| | |
| | ===== Graendel ===== |
| | For certain storyline battles, Van will transform into the [[Grendel]]. As the Grendel, Van's stats are vastly increased, and he has an entirely different skillset. He can also act twice in a turn, and by boosting, he can act up to three times. However, while he is the Grendel, Van cannot use items or arts. |
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| | At the end-of-chapter evaluation, the character who performed the best that chapter will earn Employee of the Month (EOTM), increasing several of their stats. |
| | |
| | == Characters == |
| | [[File:Van Arkride (Kuro).png|thumb|Artwork for Daybreak's protagonist, Van Arkride.]] |
| *[[Van Arkride]] | | *[[Van Arkride]] |
| *[[Agnes Claudel]] | | *[[Agnès Claudel]] |
| *[[Feri Al-Fayed]] | | *[[Feri Al-Fayed]] |
| *[[Aaron Wei]] | | *[[Aaron Wei]] |
| 148번째 줄: |
177번째 줄: |
| *[[Bergard Zeman]] | | *[[Bergard Zeman]] |
| *[[Elaine Auclair]] | | *[[Elaine Auclair]] |
| *[[Rene Kincaid]] | | *[[René Kincaid]] |
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| |
|
| ==Development== | | == Development == |
| [[File:Van Arkride (Kuro).png|thumb|Artwork for Daybreak's protagonist, Van Arkride.]]
| | [[Nihon Falcom]] announced ''Trails through Daybreak'', alongside ''Nayuta Kai'' and {{g|Sen IV}} for Switch, on 17 December 2020. The character for "kuro" (黎, ''black'') is taken from the Japanese word for dawn ({{furi|黎明|れいめい}}), for the game promises to shed light, like a sunrise, on the mysteries of previous games. On 20 December 2020, Falcom revealed [[:Category:Trails through Daybreak Character Artwork|character artwork]] for the protagonist and heroine, and that {{g|Crossbell}} artist [[Katsumi Enami]] would return as illustrator for ''Daybreak''. |
| [[Nihon Falcom]] announced ''Trails through Daybreak'', alongside {{g|Nayuta Kai}} and {{g|Sen IV}} for Switch, on 17 December 2020. The character for "kuro" (黎, ''black'') is taken from the Japanese word for dawn ({{furi|黎明|れいめい}}), for the game promises to shed light, like a sunrise, on the mysterious of previous games. On 20 December 2020, Falcom revealed [[:Category:Trails through Daybreak Character Artwork|character artwork]] for the protagonist and heroine, and that {{g|Crossbell}} artist [[Katsumi Enami]] would return as illustrator for ''Daybreak''. | |
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| |
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| ==Gallery==
| | == Trivia == |
| ===Key Visuals===
| |
| <gallery>
| |
| Announcement visual (Kuro).jpg.jpg|Key visual for announcement
| |
| Announcement Key Visual V2 (Kuro).png|Unobscured version of announcement visual
| |
| Agency Key Visual (Kuro).jpg|Key visual of Arkride Solution with [[Van Arkride]]
| |
| Key Visual 2 (Kuro).jpg|Key visual of [[Agnes Claudel]]
| |
| Key Visual 3 (Kuro).jpg|Key visual with [[Aaron Wei]] in the center
| |
| Feri - Key Visual (Kuro).png|Key visual of [[Feri Al-Fayed]]
| |
| Risette - Key Visual (Kuro).png|Key visual of [[Risette Twinings]]
| |
| Quatre - Key Visual (Kuro).png|Key visual of [[Quatre Salision]]
| |
| Tharbad - Key Visual (Kuro).png|Key visual in [[Tharbad]]
| |
| Grimcats Yin Key Visual (Kuro).jpg|[[Grimcats]] & [[Rixia Mao|Yin]]
| |
| Groupshot Monmarte - Key Visual (Kuro).png|Group shot in Monmarte
| |
| Cover Art Key Visual (Kuro).png|Cover art
| |
| Cover Art Kuro PS5 (Kuro).png|PS5 cover art
| |
| Kuro main party Key Visual (Kuro).png|The main party
| |
| Genesis Tower Key Visual (Kuro).png|Genesis Tower
| |
| Renne & Agnes illustration (Kuro).png|Illustration of [[Renne]] & [[Agnes Claudel]]
| |
| Gerard & Creil - Key Visual (Kuro).png|Key visual of [[Gerard Dantes]] in [[Creil]]
| |
| Van & Grendel - Key Visual (Kuro).png|Key visual of [[Van Arkride]] and [[Grendel]]
| |
| </gallery>
| |
| | |
| ===Ending Visuals===
| |
| <gallery>
| |
| Ending - Visual 1 (Kuro).png|Ending
| |
| Ending - Visual 2 (Kuro).png|Ending
| |
| Ending - Visual 3 (Kuro).png|Ending
| |
| Ending - Visual 4 (Kuro).png|Ending
| |
| Ending - Visual 5 (Kuro).png|Ending
| |
| Ending - Visual 6 (Kuro).png|Ending
| |
| Ending - Visual 7 (Kuro).png|Ending
| |
| Ending - Visual 8 (Kuro).png|Ending
| |
| Ending - Visual 9 (Kuro).png|Ending
| |
| Ending - Visual 10 (Kuro).png|Ending
| |
| Ending - Visual 11 (Kuro).png|Ending
| |
| Ending - Visual 12 (Kuro).png|Ending
| |
| Ending - Visual 13 (Kuro).png|Ending
| |
| Ending - Visual 14 (Kuro).png|Ending
| |
| Ending - Visual 15 (Kuro).png|Ending
| |
| Ending - Visual 16 (Kuro).png|Ending
| |
| Ending - Visual 17 (Kuro).png|Ending
| |
| Ending - Visual 18 (Kuro).png|Ending
| |
| </gallery>
| |
| | |
| ===Official Artwork===
| |
| <gallery>
| |
| Valentine's Day official artwork 2022 (Kuro).jpg|Valentine's Day 2022 - Elaine, Agnès, Risette, Judith and Feri
| |
| Valentine's Day official artwork 2022 2nd Ver(Kuro).jpg|Valentine's Day 2022 - Shizuna, Renne, Fie and Rixia
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| White Day official artwork 2022 (Kuro).jpg|White Day 2022
| |
| Agnes & Grendel (Kuro Super Ultimate).jpg|Kuro no Kiseki Super Ultimate Album Artwork
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| Shizuna Wallpaper (Kuro).jpg|Artwork of [[Shizuna Rem Misurugi]]
| |
| </gallery>
| |
| | |
| ===Packaging===
| |
| <gallery>
| |
| Cover Art (Kuro).jpg|Cover art (PS4 version)
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| Box Art (Kuro).png|Box art (PS4 version)
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| Cover Art PS5 (Kuro).jpg|Cover art (PS5 version)
| |
| Box Art PS5 (Kuro).png|Box art (PS5 version)
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| Box Art NS (Kuro).png|Box art (Nintendo Switch version)
| |
| </gallery>
| |
| | |
| ===Concept Art===
| |
| <gallery>
| |
| Edith - Concept Art 1 (Kuro).jpg|Concept art of Edith, Agnes Claudel and Van Arkride at [[Bistro Montmart]]
| |
| Basel - Concept Art (Kuro).png|Concept art of Basel
| |
| </gallery>
| |
| | |
| ===Promotional screenshots===
| |
| {{See also|:Category:Trails through Daybreak Screenshots}}
| |
| <gallery widths="150">
| |
| Announcement screenshot 1 (Kuro).jpg|Announcement screenshot of Agnes Claudel
| |
| Announcement screenshot 2 (Kuro).jpg|Announcement screenshot, Van Arkride wields a [[Wikipedia:Jian (sword breaker)|Sword Breaker]] [[Combat Orbment]]
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| Announcement screenshot 3 (Kuro).jpg|Announcement screenshot of Aaron Wei in combat
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| Announcement screenshot 4 (Kuro).jpg|Announcement screenshot of Aaron Wei, Van Arkride, and Agnes Claudel
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| Van Arkride 1 (Kuro).jpg|Promotional screenshot of Van Arkride holding his Xipha
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| Van Arkride 2 (Kuro).jpg|Promotional screenshot of Van Arkride with his Stun-Calibur
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| Van Arkride 3 (Kuro).jpg|Promotional screenshot of Van Arkride in combat
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| Agnes Claudel - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of Agnes Claudel
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| Agnes Claudel - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Agnes Claudel with her Orbal staff
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| Agnes Claudel - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Agnes Claudel in combat
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| Aaron Wei - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of Aaron Wei
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| Aaron Wei - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Aaron Wei with his Twin fencer
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| Aaron Wei - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Aaron Wei in combat
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| Feri Al-Fayed - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of Feri Al-Fayed
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| Feri Al-Fayed - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Feri Al-Fayed with her Assault sword
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| Feri Al-Fayed - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Feri Al-Fayed in combat
| |
| Edith - Downtown (Kuro).jpg|Promotional screenshot of Edith
| |
| Edith - Metro (Kuro).jpg|Promotional screenshot of Edith
| |
| Edith - Area (Kuro).jpg|Promotional screenshot of Edith
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| Risette Twinings - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of [[Risette Twinings]]
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| Risette Twinings - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Risette Twinings
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| Risette Twinings - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Risette Twinings
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| Quatre Salision - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of [[Quatre Salision]]
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| Quatre Salision - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Quatre Salision
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| Quatre Salision - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Quatre Salision
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| Judith Ranster - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of [[Judith Lanster]]
| |
| Judith Ranster - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Judith Lanster
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| Judith Ranster - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Judith Lanster
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| Bergard Zeman - Promotional Screenshot 1 (Kuro).jpg|Promotional screenshot of [[Bergard Zeman]]
| |
| Bergard Zeman - Promotional Screenshot 2 (Kuro).jpg|Promotional screenshot of Bergard Zeman
| |
| Bergard Zeman - Promotional Screenshot 3 (Kuro).jpg|Promotional screenshot of Bergard Zeman
| |
| </gallery>
| |
| | |
| ===Localization===
| |
| <gallery>
| |
| long-logo.webp|Original logo for localization
| |
| </gallery>
| |
| | |
| ==Trivia== | |
| *''Daybreak'' marks the second time the first game of an arc did not end on a cliffhanger, the first being ''Zero''. | | *''Daybreak'' marks the second time the first game of an arc did not end on a cliffhanger, the first being ''Zero''. |
| *Also similar to ''Zero'', the game does not contain [[Olivert Reise Arnor|Olivert]] within its story, with his only appearance being a brief cameo in the ending credits. | | *Also similar to ''Zero'', the game does not contain [[Olivert Reise Arnor|Olivert]] within its story, with his only appearance being a brief cameo in the ending credits. |
| | |
| | == See also == |
| | * [[/Story|Story Recap]] |
| | * [[/Technical|Technical Information]] |
| | * [[/Gallery|Image Gallery]] |
| {{Nav Kuro}} | | {{Nav Kuro}} |
| {{DISPLAYTITLE:Trails through Daybreak}} | | {{DISPLAYTITLE:Trails through Daybreak}} |
| [[Category:Games]] | | [[Category:Games]] |