Combat orbment
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A combat orbment (戦術オーブメント), also called a tactical orbment, is a type of orbment used throughout the series to provide the ability to cast orbal arts. The combat orbment has several quartz slots allowing the customization of what arts and effects are available.
Lines and slots
Combat orbments are adjusted to match the owner's personal aptitude. This means that the design on the face of each orbment is unique to each character. These are the layout of the sepith lines, which are one to four paths connecting the quartz slots on the face.
All orbments have a central slot from which the lines start at and connect to each of the other quartz slots. The central slot functions differently between games, but it always serves as a slot that counts as a "member" of every line. In most games, there is a system of counting the sepith value of the inserted quartz in each line, which, when sufficient, provide the user with orbal arts which have a sepith cost less than or equal to the amount provided.
To make use of combat orbments, users may cast magic, called orbal arts, which cost EP (energy points). EP can be recharged by resting or recharge stations or monuments in the games.
The amount of available EP is increased by opening or upgrading slots of the orbment, also allowing more or better quartz to be inserted.
Iterations of Combat Orbments
Several iterations are seen throughout the series.
FC Combat Orbment

In 영웅전설 하늘의 궤적 FC, the playable characters use this combat orbment, with a clock-wise design featuring six slots. The first slot in the center is a member of all lines. The other five slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, and 4. During the game, you can open slots using a fixed amount of Sepith based on the distance the slot is from the center, if you follow the line. There are often one to three element locked slots which only allow quartz of that element type, except for 에스텔 브라이트, who has no elemental locks. The character pages list the layout and costs for each combat orbment.
| Character | Line count | Element lock |
|---|---|---|
| 에스텔 브라이트 | 2 | |
| 요슈아 브라이트 | 2 | |
| 셰라자드 하비 | 2 | |
| Olivier Lenheim | 1 | |
| Kloe Rinz | 1 | |
| 애거트 크로스너 | 3 | |
| 티타 러셀 | 3 | |
| 진 바섹 | 4 |
SC Combat Orbment

In 영웅전설 하늘의 궤적 SC and the 3rd, the playable characters use this upgraded combat orbment instead, with a clock-wise design featuring seven slots. The first slot in the center is a member of all lines. The other six slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, 4, and 6. While all characters' slots are already open, during the games, you can upgrade slots using a fixed amount of Sepith based on the distance the slot is from the center, the elemental locks, and the upgrade level. There are two upgrade levels, the first revealed at the start of SC and the second during Chapter 7 of SC. Both upgrade levels are available immediately in the 3rd. There are often one to three element locked slots which only allow quartz of that element type, except for 에스텔 브라이트 and Renne, who have no elemental locks. The character pages list the layout and costs for each combat orbment.
| Character | Line count | Element lock |
|---|---|---|
| 에스텔 브라이트 | 2 | |
| 요슈아 브라이트 | 2 | |
| 셰라자드 하비 | 2 | |
| Olivier Lenheim | 1 | |
| Kloe Rinz | 1 | |
| 애거트 크로스너 | 3 | |
| 티타 러셀 | 3 | |
| 진 바섹 | 4 | |
| 케빈 그라함 | 2 | |
| 아넬라스 엘피드 | 4 | |
| 조제트 카푸아 | 2 | |
| 율리아 슈바르츠 | 2 | |
| 뮐러 반다르 | 4 | |
| 쿠르츠 나르단 | 2 | |
| 앨런 리샤르 | 2 | |
| Ries Argent | 2 | |
| Renne | 1 |
Enigma

|
Character |
Line count | Element lock |
|---|---|---|
| 로이드 배닝스 | ||
| 엘리 맥도웰 | 2 | |
| 티오 플래토 | 1 | |
| 랜디 올랜도 | ||
| 와지 헤미스피어 | ||
| 노엘 시커 | ||
| 알렉스 더들리 | ||
| Yin |
Enigma II

영웅전설 벽의 궤적. Central slot is master quartz instead.
Akatsuki no Kiseki also uses this variant.
ARCUS

영웅전설 섬의 궤적 I and II.
Central slot is still master quartz.
ARCUS II

영웅전설 섬의 궤적 III introduces an ARCUS with two master quartz slots. Used in IV and Reverie.
Technical summary
This is a summary of features, as seen in the games, of combat orbments.
| Parameters | |||||||
|---|---|---|---|---|---|---|---|
| Game | 영웅전설 하늘의 궤적 FC | 영웅전설 하늘의 궤적 SC and the 3rd | 영웅전설 제로의 궤적 | 영웅전설 벽의 궤적 | 영웅전설 섬의 궤적 I and II | 영웅전설 섬의 궤적 III and IV, & 영웅전설 시작의 궤적 | Akatsuki no Kiseki |
| Orbment background (click) |
|
|
|
| |||
| Number of slots | 6 | 7 | 7 | 7 | 9 | N/A | 7 |
| Number of spokes | 5 | 6 | 6 | 6 | 8 | N/A | 6 |
| Number of arcs | 4 | 6 | 6 | 6 | 8 | N/A | 6 |
| Circular | no | yes | yes | yes | yes | N/A | yes |
| Master quartz slot | 0 | 0 | 0 | 1 | 1 | 2 | 1 |
| Table arrange | position | position | line | line | line | N/A | line |
| Position #1 | 8 o'clock | 8 o'clock | 12 o'clock | 12 o'clock | 12 o'clock | N/A | 12 o'clock |
| Position direction | clockwise | clockwise | clockwise | clockwise | clockwise | N/A | clockwise |
Quartz
| |
|---|---|
| Quartz - Master Quartz - Holo Cores - Combat Orbment - Lists of quartz | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure (Master Quartz) - Reverie (Master Quartz) |
| Erebonia arc | Cold Steel (Master Quartz) - Cold Steel II (Master Quartz) - Cold Steel III (Master Quartz) - Cold Steel IV (Master Quartz) - Reverie (Master Quartz) |
| Calvard arc | Daybreak (Holo Cores) - Daybreak II (Holo Cores) - Horizon (Holo Cores) |
| Spin-offs | Akatsuki (Master Quartz) - Northern War (Master Quartz) |
Arts & Crafts
| |
|---|---|
| Orbal Art (Lost Arts) - Lists of orbal arts - Orbment | |
| Liberl arc | FC (EVO) - SC (EVO) - The 3rd (EVO) |
| Crossbell arc | Zero (EVO) - Azure (EVO) - Reverie |
| Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
| Calvard arc | Daybreak - Daybreak II - Horizon |
| Spin-offs | Akatsuki |
| Craft (S-Craft - Chain Craft - Combo Craft - Support Craft) - Lists of crafts | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure - Reverie |
| Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
| Calvard arc | Daybreak - Daybreak II - Horizon |
| Spin-offs | Akatsuki - Northern War |
