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Combat orbment: 두 판 사이의 차이

kiseki
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|{{Slot|Mirage|Sora}} Mirage
|{{Slot|Mirage|Sora}} Mirage

2024년 3월 22일 (금) 10:28 판

A combat orbment (戦術オーブメント), also called a tactical orbment, is a type of orbment used throughout the series to provide the ability to cast orbal arts. The combat orbment has several quartz slots allowing the customization of what arts and effects are available.

Lines and slots

Combat orbments are adjusted to match the owner's personal aptitude. This means that the design on the face of each orbment is unique to each character. These are the layout of the sepith lines, which are one to four paths connecting the quartz slots on the face.

All orbments have a central slot from which the lines start at and connect to each of the other quartz slots. The central slot functions differently between games, but it always serves as a slot that counts as a "member" of every line. In most games, there is a system of counting the sepith value of the inserted quartz in each line, which, when sufficient, provide the user with orbal arts which have a sepith cost less than or equal to the amount provided.

To make use of combat orbments, users may cast magic, called orbal arts, which cost EP (energy points). EP can be recharged by resting or recharge stations or monuments in the games.

The amount of available EP is increased by opening or upgrading slots of the orbment, also allowing more or better quartz to be inserted.

Iterations of Combat Orbments

Several iterations are seen throughout the series.

FC Combat Orbment

Combat orbment used in 영웅전설 하늘의 궤적 FC.

In 영웅전설 하늘의 궤적 FC, the playable characters use this combat orbment, with a clock-wise design featuring six slots. The first slot in the center is a member of all lines. The other five slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, and 4. During the game, you can open slots using a fixed amount of Sepith based on the distance the slot is from the center, if you follow the line. There are often one to three element locked slots which only allow quartz of that element type, except for 에스텔 브라이트, who has no elemental locks. The character pages list the layout and costs for each combat orbment.

Character Line count Element lock
에스텔 브라이트 2 No restrictions
요슈아 브라이트 2 Time
셰라자드 하비 2 Wind
Olivier Lenheim 1 Mirage
Kloe Rinz 1 Water
애거트 크로스너 3 Fire
티타 러셀 3 Space
진 바섹 4 Earth

SC Combat Orbment

Combat orbment used in 영웅전설 하늘의 궤적 SC and the 3rd.

In 영웅전설 하늘의 궤적 SC and the 3rd, the playable characters use this upgraded combat orbment instead, with a clock-wise design featuring seven slots. The first slot in the center is a member of all lines. The other six slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, 4, and 6. While all characters' slots are already open, during the games, you can upgrade slots using a fixed amount of Sepith based on the distance the slot is from the center, the elemental locks, and the upgrade level. There are two upgrade levels, the first revealed at the start of SC and the second during Chapter 7 of SC. Both upgrade levels are available immediately in the 3rd. There are often one to three element locked slots which only allow quartz of that element type, except for 에스텔 브라이트 and Renne, who have no elemental locks. The character pages list the layout and costs for each combat orbment.

Character Line count Element lock
에스텔 브라이트 2 No restrictions
요슈아 브라이트 2 Time
셰라자드 하비 2 Wind
Olivier Lenheim 1 Mirage
Kloe Rinz 1 Water
애거트 크로스너 3 Fire
티타 러셀 3 Space
진 바섹 4 Earth
케빈 그라함 2 Time
아넬라스 엘피드 4 Wind
조제트 카푸아 2 Earth
율리아 슈바르츠 2 Space
뮐러 반다르 4 Water
쿠르츠 나르단 2 Mirage
앨런 리샤르 2 Fire
리스 아르젠트 2 Mirage
Renne 1 No restrictions

Enigma

Enigma combat orbment used in 영웅전설 제로의 궤적.

영웅전설 제로의 궤적.

Character

Line count Element lock
로이드 배닝스 No restrictions
엘리 맥도웰 2 Wind
티오 플래토 1 Water
랜디 올랜도 Fire
와지 헤미스피어 Space
노엘 시커 Earth
알렉스 더들리 Time
Yin Mirage

Enigma II

Enigma II combat orbment used in 영웅전설 벽의 궤적.

영웅전설 벽의 궤적. Central slot is master quartz instead.

Akatsuki no Kiseki also uses this variant.


ARCUS

ARCUS combat orbment used in 영웅전설 섬의 궤적 I and II.

영웅전설 섬의 궤적 I and II.

Central slot is still master quartz.

ARCUS II

ARCUS combat orbment used in 영웅전설 섬의 궤적 III and IV

영웅전설 섬의 궤적 III introduces an ARCUS with two master quartz slots. Used in IV and Reverie.

Technical summary

This is a summary of features, as seen in the games, of combat orbments.

Parameters
Game 영웅전설 하늘의 궤적 FC 영웅전설 하늘의 궤적 SC and the 3rd 영웅전설 제로의 궤적 영웅전설 벽의 궤적 영웅전설 섬의 궤적 I and II 영웅전설 섬의 궤적 III and IV, & 영웅전설 시작의 궤적 Akatsuki no Kiseki
Orbment background (click)
Number of slots 6 7 7 7 9 N/A 7
Number of spokes 5 6 6 6 8 N/A 6
Number of arcs 4 6 6 6 8 N/A 6
Circular no yes yes yes yes N/A yes
Master quartz slot 0 0 0 1 1 2 1
Table arrange position position line line line N/A line
Position #1 8 o'clock 8 o'clock 12 o'clock 12 o'clock 12 o'clock N/A 12 o'clock
Position direction clockwise clockwise clockwise clockwise clockwise N/A clockwise