메뉴 여닫기
환경 설정 메뉴 여닫기
개인 메뉴 여닫기
로그인하지 않음
지금 편집한다면 당신의 IP 주소가 공개될 수 있습니다.

오벌 아츠: 두 판 사이의 차이

kiseki
잔글 판 1개를 가져왔습니다
잔글 Knergy님이 Orbal art 문서를 오벌 아츠 문서로 이동했습니다: Localize title to glossary Korean
 
(같은 사용자의 중간 판 2개는 보이지 않습니다)
1번째 줄: 1번째 줄:
[[File:Combat Orbment (Sora SC 3rd).png|thumb|Orbment]]
'''Orbal arts''' ({{furi|導力魔法|オーバルアーツ}}), commonly referred to as '''arts '''(アーツ), are a form of magic that can be activated by using a [[Orbment|tactical orbment]]. Arts have appeared in every game of the ''Trails'' series.
'''Orbal arts''' (導力魔法,), commonly referred to as '''arts '''(アーツ), are a form of magic that can be activated by using a [[Orbment|tactical orbment]].  
 
== Mechanics ==
The [[quartz]] set in the tactical orbment determines which arts can be used, i.e. to cast water arts the tactical orbment needs to be equipped with quartz associated with the water element. Although it depends on the generation of orbment, a party member can utilize a multitude of arts depending on various factors including: the user's orbment aptitude, the number of quartz installed, the total elemental value, the presence of master quartz, or the rarity of quartz.  


== Background ==
== Background ==
It is noted that at some point in [[Ancient Zemurian civilisation|the ancient past]], people could cast arts without an orbment, however this talent was lost over the centuries and remains with only a very small number of groups such as the [[Hexen Clan]] of [[Erebonia]]. Typically, older bloodlines tend to have higher mana reserves as well, with some like the [[House of Arnor|Arnor]] bloodline being particularly strong.
At some point in [[Ancient Zemurian civilisation|the ancient past]], people were able to use arts naturally. Since the [[Great Collapse]], this talent was progressively lost over the centuries, with only certain groups of people able to use magic. One of these groups is the [[Septian Church]], which uses a type of magic known as [[Thaumaturgy]], cast through prayer instead of orbments.


Since the innovation of prbments by Professor C. Epstein during the [[Orbal Revolution]], their usage has seen a significant increase across the entire Zemurian continent and have generally thought to have improved living standards. While most of the population harnessed the generated orbal energy for powering mechanical peripherals and devices, it was eventually discovered that the users themselves can harness the orbments.
Since the invention of [[orbment]]s by Professor [[Claude Epstein]] that began the [[Orbal Revolution]], their usage has seen a significant increase. Among other common uses, orbments allow the release of energy in the form of '''orbal arts''', magic spells available to anyone with the proper [[quartz]]. Usually, only specialists from recognized organizations such as the [[Bracer Guild]], the local authorities such as the police, and the nations' military are considered qualified to use orbal arts, for purposes such as protecting civilians.  


The other purpose is defined as '''orbal arts''', magic that is discharged through the exclusive use of Battle Orbments. Usually, only specialists from recognized organizations such as the Bracer Guild, the local authorities such as the police, and the nations' military are considered qualified to use orbal arts, for purposes such as protecting civilians. Brand Makers such as the Epstein Foundation, Zeiss Central Factory and Reinford Group are tasked with the research and new development of the modules for the population. There are factors that determine an individual's capability of performing arts:
== Description ==
Orbal arts are interchangeable skills able to be used by any character that can equip the necessary [[quartz]]. Arts appear in elemental varieties with multiple purposes and effects such as attacking enemies, curing wounds (during or outside battles), improving ally abilities or impeding enemies in other ways. Enemies can also use arts, regardless of whether they possess an orbment or not. If an enemy's vulnerability to the art's element is higher or lower than normal, attack arts will deal increased or reduced damage (even dealing no damage) accordingly.


* The latest orbment model with the number of slots and lines (upgraded if possible)
Unlike [[craft]]s or regular attacks, using an orbal art requires time. Before the art is used, there is a '''casting delay''' during which the user can be interrupted, in which case the art will not be successfully cast. After the art is used, there is another delay until the user can act again.
* Quartz that are found in the wild, or synthesized from orbal factories within towns.
* The user's aptitude to which his/her orbment is adjusted to.


Arts appear in varieties with multiple purposes and effects such as curing wounds, attack projectiles, or even turn the hands of time. Historically, depending on the orbment itself and the quartz setting, the formula for any individual the type of arts an individual can utilize would vary depending on the elemental value and combination of the installed quartz. In modern orbments, the arts can be called upon depend on the type and rarity of the quartz itself.
=== Energy Points ===
Orbal arts need '''Energy Points''' (EP) to be used. Maximum EP is dependant on the character's [[orbment]] and its upgrades, and spent EP is usually only recovered by resting or by using an '''Orbment Charging Station'''.


=== Other Types of Orbal Arts ===
=== Lists of Orbal Arts ===
Aside from the normal type of arts, there are some rarer or uncommon types.
{{:Lists of orbal arts}}


* '''[[Lost Arts]]:''' introduced in {{G|Sen II}}. Ancient and extremely powerful magic from the Dark Ages that has been lost for centuries until its rediscovery due to the Azure Phenomenon in Crossbell.
== Other Arts Types ==
* '''Master Arts:''' Arts exclusive to Trails to Azure. Unlocked once a Master Quartz reaches level 5.
* [[List of orbal arts (Azure)#Master Arts|Master Arts]]
* '''EX Arts:''' Exclusive mecha-scale arts used in the 2nd-4th games of the '''Trails of Cold Steel''' series. One of the indispensable features of the [[Divine Knight]] System.
* [[Lost Arts]]
* EX Arts in ''[[List of orbal arts (Cold Steel II)#EX Arts|Cold Steel II]]'', ''[[List of orbal arts (Cold Steel III)#EX Arts|Cold Steel III]]'' and ''[[List of orbal arts (Cold Steel IV)#EX Arts|Cold Steel IV]]''
{{Nav Mechanics}}
{{Nav Lists Skills}}
{{Nav Lists Skills}}
[[Category:Concepts]]
[[Category:Concepts]]
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Orbal Arts]]

2026년 7월 29일 (수) 23:47 기준 최신판

Orbal arts (導力魔法(オーバルアーツ)), commonly referred to as arts (アーツ), are a form of magic that can be activated by using a tactical orbment. Arts have appeared in every game of the Trails series.

Background

At some point in the ancient past, people were able to use arts naturally. Since the Great Collapse, this talent was progressively lost over the centuries, with only certain groups of people able to use magic. One of these groups is the Septian Church, which uses a type of magic known as Thaumaturgy, cast through prayer instead of orbments.

Since the invention of orbments by Professor Claude Epstein that began the Orbal Revolution, their usage has seen a significant increase. Among other common uses, orbments allow the release of energy in the form of orbal arts, magic spells available to anyone with the proper quartz. Usually, only specialists from recognized organizations such as the Bracer Guild, the local authorities such as the police, and the nations' military are considered qualified to use orbal arts, for purposes such as protecting civilians.

Description

Orbal arts are interchangeable skills able to be used by any character that can equip the necessary quartz. Arts appear in elemental varieties with multiple purposes and effects such as attacking enemies, curing wounds (during or outside battles), improving ally abilities or impeding enemies in other ways. Enemies can also use arts, regardless of whether they possess an orbment or not. If an enemy's vulnerability to the art's element is higher or lower than normal, attack arts will deal increased or reduced damage (even dealing no damage) accordingly.

Unlike crafts or regular attacks, using an orbal art requires time. Before the art is used, there is a casting delay during which the user can be interrupted, in which case the art will not be successfully cast. After the art is used, there is another delay until the user can act again.

Energy Points

Orbal arts need Energy Points (EP) to be used. Maximum EP is dependant on the character's orbment and its upgrades, and spent EP is usually only recovered by resting or by using an Orbment Charging Station.

Lists of Orbal Arts

각 게임의 아츠 목록은 아래 문서를 참고하세요.

문서 게임
아츠/목록/하늘 FC 영웅전설 하늘의 궤적 FC
아츠/목록/하늘 SC 영웅전설 하늘의 궤적 SC
아츠/목록/하늘 3rd 영웅전설 하늘의 궤적 the 3rd
아츠/목록/제로 영웅전설 제로의 궤적
아츠/목록/벽 영웅전설 벽의 궤적
Master Arts
아츠/목록/섬 영웅전설 섬의 궤적
아츠/목록/섬 II 영웅전설 섬의 궤적 II
로스트 아츠
아츠/목록/섬 III 영웅전설 섬의 궤적 III
아츠/목록/섬 IV 영웅전설 섬의 궤적 IV
로스트 아츠
아츠/목록/시작 영웅전설 시작의 궤적
아츠/목록/여 영웅전설 여의 궤적
아츠/목록/여 II 영웅전설 여의 궤적 II
아츠/목록/계 영웅전설 계의 궤적

외전

문서 게임
아츠/목록/새벽 Akatsuki no Kiseki
아츠/목록/Northern War Trails of Cold Steel: Northern War (game)

Other Arts Types