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Septium (
Background
Septium crystals have been viewed as symbols of mystery since ancient times. Their light attracts monsters, larger crystals can be cut into valuable gemstones, and they are used in magic such as Thaumaturgy. However their value increased drastically with the Orbal Revolution, as they could be crafted into quartz, which allow orbments to function and manifest useful phenomenon.
Sepith
Sepith (
Sepith can be obtained from many sources, but defeating monsters is the main source of sepith. Each monster will drop a different set of sepith once defeated, including sepith mass from 섬의 궤적 onwards, which can only be traded for mira. The amount of sepith obtained from monsters can be increased through turn order bonuses or special quartz.
Elements
Septium, like orbal arts, comes in the seven elemental varieties. Of these, Earth, Water, Fire and Wind are considered the basic, lower or traditional element, while Time, Space and Mirage are considered the higher elements. While the lower elements are always present, the higher elements only become apparent in places of otherworldly presence, temporarily or permanently.
Enemies always have vulnerabilities to the basic elements present. When these vulnerabilities are higher or lower than normal, orbal arts of the corresponding element will deal more or less damage (even reducing it to no damage). Arts of the higher elements will always be considered neutral unless they are present in the area, in which case enemies will also display different vulnerabilites to them.
Each element has a corresponding Sept-Terrion and Holy Beast, capable of creating septium of their element at will.
| Element | Septium | Color | Sky | Crossbell | Cold Steel | Reverie | Calvard | Akatsuki | Northern War | |
|---|---|---|---|---|---|---|---|---|---|---|
| Earth | Amberl アンバール |
Brown | ||||||||
| Water | Sapphirl サフィール |
Blue | ||||||||
| Fire | Carnelia カーネリア |
Red | ||||||||
| Wind | Esmelas エスメラス |
Green | ||||||||
| Time | Nohval 黒耀石 |
Black | ||||||||
| Space | Goldia ゴルディア |
Gold | ||||||||
| Mirage | Argem アルジェム |
Silver | ||||||||
Gallery
Game Mechanics
| |
|---|---|
| Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
| 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
| 영웅전설 제로의 궤적 and 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
| 영웅전설 섬의 궤적 I and II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
| 영웅전설 섬의 궤적 III and IV |
Combat Mechanics - Status Effects | Brave Order - Break |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
| 영웅전설 여의 궤적, 여의 궤적 II, and 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |









