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마스터 쿼츠: 두 판 사이의 차이

kiseki
잔글 판 1개를 가져왔습니다
Overwrite with kiseki.fandom.com current (reset for clean re-translation)
6번째 줄: 6번째 줄:
== Experience ==
== Experience ==
=== {{g|Ao}} ===
=== {{g|Ao}} ===
The experience gained by the master quartz is 10% of the [[Combat_Mechanics_(Crossbell)#Victory|experience]] gained by the character it's equipped on. If level and status is [[List_of_rewards_(Azure)#Extra_Mode_and_New_Game_+|carried over]] from previous {{g|Ao||short}} Clear Data, the experience gained by the Master quartz is 10% of the experience the character would gain without being corrected by the level difference.
The experience gained by the master quartz is 10% of the [[Experience]] gained by the character it's equipped on. If level and status is [[List_of_rewards_(Azure)#Extra_Mode_and_New_Game_+|carried over]] from previous {{g|Ao||short}} Clear Data, the experience gained by the Master quartz is 10% of the experience the character would gain without being corrected by the level difference.


{| class="article-table" style="text-align:right"
{| class="article-table" style="text-align:right"
64번째 줄: 64번째 줄:


=== {{g|Sen II}} ===
=== {{g|Sen II}} ===
The experience gained by the master quartz is calculated in the same way as [[Combat_Mechanics_(Cold_Steel_I_and_II)#Victory|regular experience]], according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn.
The experience gained by the master quartz is calculated in the same way as [[Experience|regular experience]], according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn.


{| class="article-table" style="text-align:right"
{| class="article-table" style="text-align:right"
96번째 줄: 96번째 줄:
|—
|—
|90000
|90000
|}
=== {{g|Sen III}} ===
The experience gained by the master quartz is calculated in the same way as [[Experience|regular experience]], according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled. Master quartz equipped in the sub-master slot will gain half of the experience it would gain otherwise.
{| class="article-table" style="text-align:right"
!Level
!Eq. Level
!Exp to Next
!Total Exp
|-
!1
|8
|2100
|0
|-
!2
|16
|3500
|2100
|-
!3
|24
|4000
|5600
|-
!4
|31
|5400
|9600
|-
!5
|38
|5000
|14000
|-
!6
|44
|6000
|19000
|-
!7
|—
|—
|25000
|}
=== {{g|Sen IV}} ===
The experience gained by the master quartz is calculated in the same way as [[Experience|regular experience]], according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled, or tripled if 20 levels or more.
Master quartz equipped in the sub-master slot will gain a quarter of the experience it would gain otherwise, and master quartz equipped by any party member will gain experience even if they aren't part of the active party. However, master quartz will not level up unless they're equipped onto a member of the active party.
{| class="article-table" style="text-align:right"
!Level
!Eq. Level
!Exp to Next
!Total Exp
|-
!1
|27
|16380
|0
|-
!2
|48
|17100
|16380
|-
!3
|63
|18460
|33480
|-
!4
|76
|20040
|51940
|-
!5
|88
|22920
|71980
|-
!6
|100
|25800
|94900
|-
!7
|112
|28680
|120700
|-
!8
|124
|31560
|149380
|-
!9
|136
|34440
|180940
|-
!10
|—
|—
|215380
|}
|}


107번째 줄: 214번째 줄:


== Sub-master Slot ==
== Sub-master Slot ==
The ARCUS II orbment introduced in {{g|Sen III||short}} includes an additional slot for a master quartz called the '''sub-master'''. A master quartz can be equipped here to obtain its benefits and arts, though only half of the master quartz's stat bonuses and the first special ability will be active. Additionally, a single master quartz can be equipped in two different characters' orbments, one in a master slot and another in a sub-master slot.
The ARCUS II orbment introduced in {{g|Sen III||short}} includes an additional slot for a master quartz called the '''sub-master'''. A master quartz can be equipped here to obtain its benefits and arts, though only a part of the master quartz's stat bonuses and the first special ability will be active. Master quartz in the sub-master slot gain experience at half the rate they do in the master slot. Additionally, a single master quartz can be equipped in two different characters' orbments, one in a master slot and another in a sub-master slot, gaining experience from both.
 
{| class="article-table" style="text-align:right"
!Stat
!HP
!EP
!STR
!DEF
!ATS
!ADF
!SPD
|-
!Multiplier
|50%
|50%
|20%
|20%
|20%
|20%
|Fixed
|}


== Lists of Master Quartz ==
== Lists of Master Quartz ==
139번째 줄: 266번째 줄:
*Aegis, Canon, Chevalier, Katze (albeit as different elements), Magius, Emblem and Moebius are the only master quartz to appear in every game the feature is present.
*Aegis, Canon, Chevalier, Katze (albeit as different elements), Magius, Emblem and Moebius are the only master quartz to appear in every game the feature is present.
*Katze means "cat" in German.
*Katze means "cat" in German.
*Master quartz are succeeded by [[Holo Core]]s from {{g|Kuro||1}} onwards.
*Several master quartz are named after constellations or stars:
*Several master quartz are named after constellations or stars:
**Aries and Tauros (Taurus) in Cold Steel I and II.
**Aries and Tauros (Taurus) in {{g|Sen I II||1}}.
**Scorpio, Virgo, Sirius and Regulus in Cold Steel III and IV.
**Scorpio, Virgo, Sirius and Regulus in {{g|Sen III IV||1}} and {{g|Hajimari||1}}.
*Several master quartz are references to various mythologies:
*Several master quartz are references to various mythologies:
**Kusanagi in Azure, named after a legendary japanese sword.
**Kusanagi in {{g|Ao||1}}, named after a legendary japanese sword.
**Murakumo in Cold Steel I and II, from the original name of the same legendary sword; and Orochi, the mythical japanese eight-headed dragon.
**Murakumo in {{g|Sen I II||1}}, from the original name of the same legendary sword; and Orochi, the mythical japanese eight-headed dragon.
**From greek mythology, Aegis, a divine shield; Pandora in the Cold Steel series, from the myth of Pandora's box; and Minotauros in Cold Steel III and IV, the bull-headed creature. Dunamis in Cold Steel III and IV, though not mythological, comes from the ancient greek concept of "potential".
**From greek mythology, Aegis, a divine shield; Pandora in {{g|Sen||1}} and {{g|Hajimari||1}}, from the myth of Pandora's box; and Minotauros in {{g|Sen III IV||1}} and {{g|Hajimari||1}}, the bull-headed creature. Dunamis in {{g|Sen III IV||1}} and {{g|Hajimari||1}}, though not mythological, comes from the ancient greek concept of "potential".
**Mistral in Cold Steel I and II, and Zephyr in Cold Steel III and IV are named after winds.
**Mistral in {{g|Sen I II||1}}, and Zephyr in {{g|Sen III IV||1}} and {{g|Hajimari||1}} are named after winds.
**From norse mythology, Thor, god of thunder; Skuld and Erda, two of the three Norns that decide fate; Woden (Odin), god of wisdom; Gungnir, the name of Odin's lance; and Valhalla, the warriors' afterlife.
**From norse mythology, Thor, god of thunder; Skuld and Erda, two of the three Norns that decide fate; Woden (Odin), god of wisdom; Gungnir, the name of Odin's lance; and Valhalla, the warriors' afterlife.
**Beowulf in Cold Steel III and IV, named after the epic english hero.
**Beowulf in {{g|Sen III IV||1}} and {{g|Hajimari||1}}, named after the epic english hero.
{{Nav Mechanics}}
{{Nav Lists Quartz}}
{{Nav Lists Quartz}}
[[Category:Concepts]]
[[Category:Concepts]]

2026년 7월 29일 (수) 22:53 판

Master quartz (マスタークオーツ) are a new type of quartz introduced in 영웅전설 벽의 궤적 that have remained present in the series until (and including) 영웅전설 시작의 궤적.

Description

There are several differences between regular quartz and master quartz: they are unique, with only one of each being obtainable (save for guest characters); they can only be equipped in their own special slot in the center of the orbment; and they can gain experience and level up, improving their stats and abilities.

Experience

영웅전설 벽의 궤적

The experience gained by the master quartz is 10% of the Experience gained by the character it's equipped on. If level and status is carried over from previous 벽의 궤적 Clear Data, the experience gained by the Master quartz is 10% of the experience the character would gain without being corrected by the level difference.

Level Exp to Next Total Exp
1 1100 0
2 1400 1100
3 1600 2500
4 2800 4100
5 6900

영웅전설 섬의 궤적

The experience gained by the master quartz is independent from the level of the character it's equipped on. Instead, the difference between the monster's level and the master quartz's level ×10 determines how the experience is modified: if the monster's level is higher and the master quartz is not at level 4, for each level the monster's experience is increased by 5%, up to double the original experience; if the monster's level is lower and the master quartz is not at level 1, for each level the monster's experience is decreased by 10%, down to 5% of the original experience. The experience the master quartz gains is 10% of this modified experience.

Level Exp to Next Total Exp
1 1300 0
2 6200 1300
3 7500 7500
4 15000 15000
5 30000

영웅전설 섬의 궤적 II

The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn.

Level Eq. Level Exp to Next Total Exp
1 48 7200 0
2 62 15800 7200
3 80 26000 23000
4 102 41000 49000
5 90000

영웅전설 섬의 궤적 III

The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled. Master quartz equipped in the sub-master slot will gain half of the experience it would gain otherwise.

Level Eq. Level Exp to Next Total Exp
1 8 2100 0
2 16 3500 2100
3 24 4000 5600
4 31 5400 9600
5 38 5000 14000
6 44 6000 19000
7 25000

영웅전설 섬의 궤적 IV

The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled, or tripled if 20 levels or more.

Master quartz equipped in the sub-master slot will gain a quarter of the experience it would gain otherwise, and master quartz equipped by any party member will gain experience even if they aren't part of the active party. However, master quartz will not level up unless they're equipped onto a member of the active party.

Level Eq. Level Exp to Next Total Exp
1 27 16380 0
2 48 17100 16380
3 63 18460 33480
4 76 20040 51940
5 88 22920 71980
6 100 25800 94900
7 112 28680 120700
8 124 31560 149380
9 136 34440 180940
10 215380

Master Arts

See also the list of Master Arts.

In 벽의 궤적 only, leveling a master quartz to 5 allows for the user to cast a Master Art according to the master quartz's element. When cast, Master Arts have an immediate effect and a secondary effect that lasts until the user stops casting the Master Art. The user has the option to continue casting once their next turn arrives, which will consume EP and deal damage of the same element to all enemies. The user cannot evade attacks or perform other actions while casting, but a Combo Craft involving the caster initiated by another character will stop the casting.

At the time of its introduction, the master quartz contrasted with normal, rectangular quartz in its larger size and round shape with each of the seven elements having three different types available. Master quartz are equipped in the center of the combat orbment.

What makes the master quartz unique is that, unlike normal quartz, they level alongside its user. The higher its level, the more of its elements' orbal arts the user is able to use, as well as the greater stat boost provided. Furthermore, master quartz also grant a number of additional effects that increase in effectiveness, and number depending on the type, by level. Exclusively to Trails to Azure, reaching the highest unlocked master arts (マスター・アーツ, masutaa aatsu). These particular features make the master quartz so rare that they are not mass-produced and only one of each can be obtained in the games by the party. Although, in certain circumstances a guest character may possess a master quartz already in possession of, or separate to, the party but labelled with an "EX" to distinguish in-game. This is evidence that while master quartz are rare, they aren't unique.

Sub-master Slot

The ARCUS II orbment introduced in 섬의 궤적 III includes an additional slot for a master quartz called the sub-master. A master quartz can be equipped here to obtain its benefits and arts, though only a part of the master quartz's stat bonuses and the first special ability will be active. Master quartz in the sub-master slot gain experience at half the rate they do in the master slot. Additionally, a single master quartz can be equipped in two different characters' orbments, one in a master slot and another in a sub-master slot, gaining experience from both.

Stat HP EP STR DEF ATS ADF SPD
Multiplier 50% 50% 20% 20% 20% 20% Fixed

Lists of Master Quartz

Game Page
영웅전설 벽의 궤적 List of master quartz (Azure)
영웅전설 섬의 궤적 List of master quartz (Cold Steel)
영웅전설 섬의 궤적 II List of master quartz (Cold Steel II)
영웅전설 섬의 궤적 III List of master quartz (Cold Steel III)
영웅전설 섬의 궤적 IV List of master quartz (Cold Steel IV)
영웅전설 시작의 궤적 List of master quartz (Reverie)
Akatsuki no Kiseki List of master quartz (Akatsuki)

Trivia

  • Aegis, Canon, Chevalier, Katze (albeit as different elements), Magius, Emblem and Moebius are the only master quartz to appear in every game the feature is present.
  • Katze means "cat" in German.
  • Master quartz are succeeded by Holo Cores from 여의 궤적 onwards.
  • Several master quartz are named after constellations or stars:
  • Several master quartz are references to various mythologies: