마스터 쿼츠
다른 명령
Master quartz (マスタークオーツ) are a new type of quartz introduced in 영웅전설 벽의 궤적 that have remained present in the series until (and including) 영웅전설 시작의 궤적.
Description
There are several differences between regular quartz and master quartz: they are unique, with only one of each being obtainable (save for guest characters); they can only be equipped in their own special slot in the center of the orbment; and they can gain experience and level up, improving their stats and abilities.
Experience
영웅전설 벽의 궤적
The experience gained by the master quartz is 10% of the Experience gained by the character it's equipped on. If level and status is carried over from previous 벽의 궤적 Clear Data, the experience gained by the Master quartz is 10% of the experience the character would gain without being corrected by the level difference.
| Level | Exp to Next | Total Exp |
|---|---|---|
| 1 | 1100 | 0 |
| 2 | 1400 | 1100 |
| 3 | 1600 | 2500 |
| 4 | 2800 | 4100 |
| 5 | — | 6900 |
영웅전설 섬의 궤적
The experience gained by the master quartz is independent from the level of the character it's equipped on. Instead, the difference between the monster's level and the master quartz's level ×10 determines how the experience is modified: if the monster's level is higher and the master quartz is not at level 4, for each level the monster's experience is increased by 5%, up to double the original experience; if the monster's level is lower and the master quartz is not at level 1, for each level the monster's experience is decreased by 10%, down to 5% of the original experience. The experience the master quartz gains is 10% of this modified experience.
| Level | Exp to Next | Total Exp |
|---|---|---|
| 1 | 1300 | 0 |
| 2 | 6200 | 1300 |
| 3 | 7500 | 7500 |
| 4 | 15000 | 15000 |
| 5 | — | 30000 |
영웅전설 섬의 궤적 II
The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn.
| Level | Eq. Level | Exp to Next | Total Exp |
|---|---|---|---|
| 1 | 48 | 7200 | 0 |
| 2 | 62 | 15800 | 7200 |
| 3 | 80 | 26000 | 23000 |
| 4 | 102 | 41000 | 49000 |
| 5 | — | — | 90000 |
영웅전설 섬의 궤적 III
The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled. Master quartz equipped in the sub-master slot will gain half of the experience it would gain otherwise.
| Level | Eq. Level | Exp to Next | Total Exp |
|---|---|---|---|
| 1 | 8 | 2100 | 0 |
| 2 | 16 | 3500 | 2100 |
| 3 | 24 | 4000 | 5600 |
| 4 | 31 | 5400 | 9600 |
| 5 | 38 | 5000 | 14000 |
| 6 | 44 | 6000 | 19000 |
| 7 | — | — | 25000 |
영웅전설 섬의 궤적 IV
The experience gained by the master quartz is calculated in the same way as regular experience, according to the master quartz's level. Each master quartz level has an equivalent level that the enemy's level is compared against when calculating, and the total experience gained by the master quartz is 10% of the final experience a character with the equivalent level would earn. Additionally, if the enemy's level is 10 levels or more higher than the equivalent level, the experience gained by the master quartz is doubled, or tripled if 20 levels or more.
Master quartz equipped in the sub-master slot will gain a quarter of the experience it would gain otherwise, and master quartz equipped by any party member will gain experience even if they aren't part of the active party. However, master quartz will not level up unless they're equipped onto a member of the active party.
| Level | Eq. Level | Exp to Next | Total Exp |
|---|---|---|---|
| 1 | 27 | 16380 | 0 |
| 2 | 48 | 17100 | 16380 |
| 3 | 63 | 18460 | 33480 |
| 4 | 76 | 20040 | 51940 |
| 5 | 88 | 22920 | 71980 |
| 6 | 100 | 25800 | 94900 |
| 7 | 112 | 28680 | 120700 |
| 8 | 124 | 31560 | 149380 |
| 9 | 136 | 34440 | 180940 |
| 10 | — | — | 215380 |
Master Arts
- See also the list of Master Arts.
In 벽의 궤적 only, leveling a master quartz to 5 allows for the user to cast a Master Art according to the master quartz's element. When cast, Master Arts have an immediate effect and a secondary effect that lasts until the user stops casting the Master Art. The user has the option to continue casting once their next turn arrives, which will consume EP and deal damage of the same element to all enemies. The user cannot evade attacks or perform other actions while casting, but a Combo Craft involving the caster initiated by another character will stop the casting.
At the time of its introduction, the master quartz contrasted with normal, rectangular quartz in its larger size and round shape with each of the seven elements having three different types available. Master quartz are equipped in the center of the combat orbment.
What makes the master quartz unique is that, unlike normal quartz, they level alongside its user. The higher its level, the more of its elements' orbal arts the user is able to use, as well as the greater stat boost provided. Furthermore, master quartz also grant a number of additional effects that increase in effectiveness, and number depending on the type, by level. Exclusively to Trails to Azure, reaching the highest unlocked master arts (マスター・アーツ, masutaa aatsu). These particular features make the master quartz so rare that they are not mass-produced and only one of each can be obtained in the games by the party. Although, in certain circumstances a guest character may possess a master quartz already in possession of, or separate to, the party but labelled with an "EX" to distinguish in-game. This is evidence that while master quartz are rare, they aren't unique.
Sub-master Slot
The ARCUS II orbment introduced in 섬의 궤적 III includes an additional slot for a master quartz called the sub-master. A master quartz can be equipped here to obtain its benefits and arts, though only a part of the master quartz's stat bonuses and the first special ability will be active. Master quartz in the sub-master slot gain experience at half the rate they do in the master slot. Additionally, a single master quartz can be equipped in two different characters' orbments, one in a master slot and another in a sub-master slot, gaining experience from both.
| Stat | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|
| Multiplier | 50% | 50% | 20% | 20% | 20% | 20% | Fixed |
Lists of Master Quartz
Trivia
- Aegis, Canon, Chevalier, Katze (albeit as different elements), Magius, Emblem and Moebius are the only master quartz to appear in every game the feature is present.
- Katze means "cat" in German.
- Master quartz are succeeded by Holo Cores from 여의 궤적 onwards.
- Several master quartz are named after constellations or stars:
- Several master quartz are references to various mythologies:
- Kusanagi in 벽의 궤적, named after a legendary japanese sword.
- Murakumo in 섬의 궤적 I and II, from the original name of the same legendary sword; and Orochi, the mythical japanese eight-headed dragon.
- From greek mythology, Aegis, a divine shield; Pandora in 섬의 궤적 I, II, III, and IV and 시작의 궤적, from the myth of Pandora's box; and Minotauros in 섬의 궤적 III and IV and 시작의 궤적, the bull-headed creature. Dunamis in 섬의 궤적 III and IV and 시작의 궤적, though not mythological, comes from the ancient greek concept of "potential".
- Mistral in 섬의 궤적 I and II, and Zephyr in 섬의 궤적 III and IV and 시작의 궤적 are named after winds.
- From norse mythology, Thor, god of thunder; Skuld and Erda, two of the three Norns that decide fate; Woden (Odin), god of wisdom; Gungnir, the name of Odin's lance; and Valhalla, the warriors' afterlife.
- Beowulf in 섬의 궤적 III and IV and 시작의 궤적, named after the epic english hero.
Game Mechanics
| |
|---|---|
| Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
| 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
| 영웅전설 제로의 궤적 and 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
| 영웅전설 섬의 궤적 I and II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
| 영웅전설 섬의 궤적 III and IV |
Combat Mechanics - Status Effects | Brave Order - Break |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
| 영웅전설 여의 궤적, 여의 궤적 II, and 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |
Quartz
| |
|---|---|
| Quartz - Master Quartz - Holo Cores - Combat Orbment - Lists of quartz | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure (Master Quartz) - Reverie (Master Quartz) |
| Erebonia arc | Cold Steel (Master Quartz) - Cold Steel II (Master Quartz) - Cold Steel III (Master Quartz) - Cold Steel IV (Master Quartz) - Reverie (Master Quartz) |
| Calvard arc | Daybreak (Holo Cores) - Daybreak II (Holo Cores) - Horizon (Holo Cores) |
| Spin-offs | Akatsuki (Master Quartz) - Northern War (Master Quartz) |