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The Action Time (AT) Battle (ATバトル), also known as Command Battle in 영웅전설 여의 궤적, is the traditional battle system in Trails games, used since 영웅전설 하늘의 궤적 FC.

Description

Action Time Battles take place turn-based on a grid. The units' turn order is shown by a tracker called the AT Bar. During the player character's turn, the player can attack, move, use items and a number of other actions introduced in subsequent refinements.

In addition to normal attacks, each character also has other methods available for action: moving without attacking, Arts, Crafts and S-Crafts, and using items. Arts are magic spells costing Energy Points (EP) that characters can use to attack opponents or support teammates but must take an additional turn to cast. Crafts are character-specific abilities costing Craft Points (CP) that can be similar to Arts but don't need an additional turn. S-Crafts are special Crafts that can be performed once a character has over 100 CP but completely deplete the CP gauge upon use. S-Breaks are actions which allow pre-set S-Crafts to be unleashed immediately, moving the character to the top of the AT Bar.

AT Bar and AT Bonuses

See Action Time Battle

Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.

Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.

List of battle order bonuses

하늘의 궤적 FC and SC
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
하늘의 궤적 the 3rd
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Deathblow Unit inflicts Deathblow on any attack.
Guard Unit inflicts no damage.
Rush Unit immediately takes a second turn afterwards.
Vanish Unit inflicts Vanish on any attack.
Item Enemies defeated in this turn are guaranteed to drop an item.
제로의 궤적 and 벽의 궤적
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Rush Unit immediately takes a second turn afterwards.
Team Rush All active units attack enemies in a large radius around the target, with the same mechanics as a Chain Craft. For enemy units, every active enemy unit has their delay reduced to 0.
Additional bonuses only when higher elements are active
Deathblow Unit inflicts Deathblow on any attack.
Guard Unit inflicts no damage.
Vanish Unit inflicts Vanish for 3 turns on any attack.
섬의 궤적 I and II
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Up Unit recovers 10/50 CP.
Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts Unit can cast an art instantly and with no EP cost.
Additional bonuses only when higher elements are active
(EN)
(JA)
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow Unit inflicts Deathblow on any attack.
Vanish Unit inflicts Vanish on any attack.
CP Up Unit recovers 100 CP.
CP Loss Unit loses all CP.
섬의 궤적 III and IV, 시작의 궤적
Icon Activation Banner Effect
HP Heal Unit recovers 10%/30%/50% of their max HP.
EP Heal Unit recovers 10%/30%/50% of their max EP.
CP Up Unit recovers 10/30/50/100 CP.
BP Up Party recovers 1/3/5 BP.
Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Guard Break Any damage inflicted instantly breaks targets.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts Unit can cast an art instantly and with no EP cost.
Zero Craft Unit can use a craft instantly and with no CP cost (including S-Crafts).
Zero Order A Brave Order can be issued with no BP cost.
Additional bonuses only when higher elements are active
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow Unit inflicts Deathblow on any attack.
Vanish Unit inflicts Vanish on any attack.
CP Up Unit recovers 200 CP.
CP Loss Unit loses all CP.
Akatsuki
Activation Name Effect

HP Heal HP 10% or 50% recovery

EP Heal EP 10% or 50% recovery

CP Up Increase CP by 10 or 50
Rush Able to act a second consecutive time
Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical Attack, magic, or recovery effects 1.5×
Guard Attacks are always guarded
Sepith Up Steal Sepith from target

Trivia

  • Despite the name, this is technically a Conditional Turn Based battle system (CTB), not an actual Active Time battle system (ATB).
    • An actual ATB is a system where each character has a "cooldown bar" which empties in real time after a character has acted: after it empties, said character can act again. In an ATB, a character can be attacked during their turn (when their action menu is displaying) and two characters' turns can happen one right after the other if both cooldown bars are empty.
    • In a CTB, on the other hand, turn order does not rely on real time. The player can also see the icons of future turns, change their order and act accordingly.