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Orbments (
Background
The first orbments were developed in S.1150 from observation and application of the orbal phenomenon, discovered by Claude Epstein through the uses of the eight Oct-Geneses. This invention marked the beginning of the Orbal Revolution, and orbments quickly became an integral part in all facets of life, e.g. lights, heaters, domestic devices, weapons, and airships. Their greatest advantage over combustion engines is that the orbal energy within them is gradually restored over time. They are also much more economically efficient.
Presently, there are several organizations involved in the research and development of orbments:
- The Epstein Foundation, created by Epstein's disciples in Leman.
- The Zeiss Central Factory, originally the Zeiss Clockmaker's Union, in Liberl.
- The Reinford Group, originally an arms manufacturer, in Erebonia.
- The Verne Company, a collaboration between the Basel Institute of Science and the Craftsman's Guild, in Calvard.
Description
Tactical orbments are a type of orbment developed for the personal use of the magic abilities known as orbal arts. Each tactical orbment is unique to their owner, which results in differences in lines and element-locked slots, which restrict the quartz that can be equipped in that slot to that of their element. Orbments can be improved in orbal factories through the use of sepith, unlocking or upgrading slots.
The characteristics of orbments change as the technology improves, making orbments with more slots or more powerful type of quartz like master quartz.
Energy Points
To be able to use orbal arts, a character needs to have Energy Points (EP). The maximum amount of energy points a character can have depends on their orbment and can be improved by unlocking or upgrading its slots.
Quartz
Quartz (
There can be restrictions to equipping quartz: element-locked slots only accept quartz of the same element, and there cannot be two copies of the same quartz in an orbment.
Lists of Quartz
각 게임의 쿼츠와 마스터 쿼츠 목록은 아래 문서를 참고하세요.
외전
| 문서 | 게임 |
|---|---|
| 쿼츠/목록/새벽 | Akatsuki no Kiseki |
| 마스터 쿼츠/목록/새벽 | |
| 쿼츠/목록/Northern War | Northern War |
| 마스터 쿼츠/목록/Northern War |
Other Quartz Types
Tactical Orbment Types
4th Generation
Characters in 하늘의 궤적 FC use this type of orbment, with 6 slots for quartz. Quartz equipped provide an elemental value to the slot's line, with the central slot providing to all lines. Orbal arts are then made available depending on each line's total elemental value, making single-line orbments able to use more powerful arts.
In 하늘의 궤적 SC and 하늘의 궤적 the 3rd the orbment is upgraded to a new model with 7 slots. Additionally, the slots in the new model can be upgraded, allowing more powerful quartz to be equipped.
Only one quartz that affects the same stat or causes attacks to inflict status effects can be equipped in one orbment.
| 4th Generation Orbment Example |
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| Improved 4th Generation Orbment Example |
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ENIGMA
Characters in 제로의 궤적 use this type of orbment, functionally identical to the ones in 하늘의 궤적 SC and 하늘의 궤적 the 3rd, but with added communication functionality.
In 벽의 궤적 and Akatsuki the orbment is upgraded to the ENIGMA II, which changes the central slot for a master quartz slot. Master quartz are one-of-a-kind quartz that provide several unique effects and stat bonuses, and can be leveled up to improve them. Master quartz also have their own elemental values which increase with their level.
Only one quartz that affects the same stat or causes attacks to inflict status effects can be equipped in one orbment.
| ENIGMA Example |
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| ENIGMA II Example |
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ARCUS
Characters in 섬의 궤적 I and II use this type of orbment, with a central master quartz slot and 8 slots for regular quartz. The ARCUS has two major differences with previous orbments: it enables the use of combat links, and the elemental value system is replaced with the ability to equip quartz that directly enable the use of specific orbal arts.
Quartz can be categorized as Normal (N), Rare (R), or Super Rare (SR). While in 섬의 궤적 the slots can equip any type of quartz, in 섬의 궤적 II the slots need to be upgraded in order to equip higher rarity quartz. 섬의 궤적 II's ARCUS also allows the use of Overdrive.
Unlike previous orbments, more than one quartz affecting the same stat can be equipped in the same orbment, as long as they're not identical. Several status effects or stat-reduction-inflicting quartz (but only one status effect and one stat-reduction quartz) can be equipped on each line.
In 섬의 궤적 III and IV, and 시작의 궤적 the orbment is upgraded to the ARCUS II, which trades a regular quartz slot for a sub-master quartz slot, allowing two master quartz to be equipped in the same orbment, but only 7 regular quartz. The master and the sub-master quartz cannot be the same, but one master quartz can be used in two separate orbments, i.e., in the master slot of one orbment and in the sub-master slot of another.
시작의 궤적 also introduces Ultra Rare (UR) quartz, which need the same slot level as SR quartz.
| ARCUS Example |
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| ARCUS II Example |
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Xipha
Gallery
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Newspaper article on Orbments
Game Mechanics
| |
|---|---|
| Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
| 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
| 영웅전설 제로의 궤적 and 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
| 영웅전설 섬의 궤적 I and II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
| 영웅전설 섬의 궤적 III and IV |
Combat Mechanics - Status Effects | Brave Order - Break |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
| 영웅전설 여의 궤적, 여의 궤적 II, and 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |
Quartz
| |
|---|---|
| Quartz - Master Quartz - Holo Cores - Combat Orbment - Lists of quartz | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure (Master Quartz) - Reverie (Master Quartz) |
| Erebonia arc | Cold Steel (Master Quartz) - Cold Steel II (Master Quartz) - Cold Steel III (Master Quartz) - Cold Steel IV (Master Quartz) - Reverie (Master Quartz) |
| Calvard arc | Daybreak (Holo Cores) - Daybreak II (Holo Cores) - Horizon (Holo Cores) |
| Spin-offs | Akatsuki (Master Quartz) - Northern War (Master Quartz) |






























