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전투 순서 보너스: 두 판 사이의 차이

kiseki
잔글 판 1개를 가져왔습니다
Overwrite with kiseki.fandom.com current (reset for clean re-translation)
1번째 줄: 1번째 줄:
'''Battle order bonuses''' or '''AT bonuses''' are a feature of the [[Action Time Battle]] system of the ''Trails'' series. The system features a list on the left side of the screen, known as the '''AT Bar''' showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.  
:''See [[Action Time Battle]]''
'''Battle order bonuses''' or '''AT bonuses''' are a feature of the Action Time Battle system of the ''Trails'' series. The system features a list on the left side of the screen, known as the '''AT Bar''' showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.  


Players can take advantage of the bonuses by using the fact that [[Orbal art|arts]] take an additional turn to cast, by using [[S-Craft#S-Breaks|S-Breaks]] at the desired time (if an [[S-Craft]] is ready), and by using the effects of various arts and [[Craft|crafts]] to delay or advance units into the desired positions.
Players can take advantage of the bonuses by using the fact that [[Orbal art|arts]] take an additional turn to cast, by using [[S-Craft#S-Breaks|S-Breaks]] at the desired time (if an [[S-Craft]] is ready), and by using the effects of various arts and [[Craft|crafts]] to delay or advance units into the desired positions.
26번째 줄: 27번째 줄:
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}}
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}}
|[[File:STR (Sora Bonus Active).png|STR Up|link=]]
|[[File:STR (Sora Bonus Active).png|STR Up|link=]]
|Unit's STR or ATS increased by 10%/50% when [[Combat_Mechanics_(Sky)#Damage|calculating damage]].
|Unit's STR or ATS increased by 10%/50% when [[Combat_mechanics/Sky#Damage|calculating damage]].
|-
|-
|{{Bonus|Critical|Sora}}
|{{Bonus|Critical|Sora}}
57번째 줄: 58번째 줄:
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}}
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}}
|[[File:STR (Sora 3rd Bonus Active).png|STR Up|link=]]
|[[File:STR (Sora 3rd Bonus Active).png|STR Up|link=]]
|Unit's STR or ATS increased by 10%/50% when [[Combat_Mechanics_(Sky)#Damage|calculating damage]].
|Unit's STR or ATS increased by 10%/50% when [[Combat_mechanics/Sky#Damage|calculating damage]].
|-
|-
|{{Bonus|Critical|Sora}}
|{{Bonus|Critical|Sora}}
69번째 줄: 70번째 줄:
|{{Bonus|Deathblow|Sora}}
|{{Bonus|Deathblow|Sora}}
|[[File:Deathblow (Sora 3rd Bonus Active).png|Deathblow|link=]]
|[[File:Deathblow (Sora 3rd Bonus Active).png|Deathblow|link=]]
|Unit inflicts [[Status_effects_(Sky)|Deathblow]] on any attack.
|Unit inflicts [[Status_effects/Sky|Deathblow]] on any attack.
|-
|-
|{{Bonus|Guard|Sora}}
|{{Bonus|Guard|Sora}}
81번째 줄: 82번째 줄:
|{{Bonus|Vanish|Sora}}
|{{Bonus|Vanish|Sora}}
|[[File:Vanish (Sora 3rd Bonus Active).png|Vanish|link=]]
|[[File:Vanish (Sora 3rd Bonus Active).png|Vanish|link=]]
|Unit inflicts [[Status_effects_(Sky)|Vanish]] on any attack.
|Unit inflicts [[Status_effects/Sky|Vanish]] on any attack.
|-
|-
|{{Bonus|Item|Sora}}
|{{Bonus|Item|Sora}}
126번째 줄: 127번째 줄:
|{{Bonus|Deathblow|Crossbell}}
|{{Bonus|Deathblow|Crossbell}}
|style="text-align:center"|[[File:Deathblow (Crossbell Bonus Active).png|Deathblow|link=]]
|style="text-align:center"|[[File:Deathblow (Crossbell Bonus Active).png|Deathblow|link=]]
|Unit inflicts [[Status_effects_(Crossbell)|Deathblow]] on any attack.
|Unit inflicts [[Status_effects/Crossbell|Deathblow]] on any attack.
|-
|-
|{{Bonus|Guard|Crossbell}}
|{{Bonus|Guard|Crossbell}}
134번째 줄: 135번째 줄:
|{{Bonus|Vanish|Crossbell}}
|{{Bonus|Vanish|Crossbell}}
|style="text-align:center"|[[File:Vanish (Crossbell Bonus Active).png|Vanish|link=]]
|style="text-align:center"|[[File:Vanish (Crossbell Bonus Active).png|Vanish|link=]]
|Unit inflicts [[Status_effects_(Crossbell)|Vanish]] for 3 turns on any attack.
|Unit inflicts [[Status_effects/Crossbell|Vanish]] for 3 turns on any attack.
|}
|}
|-|Cold Steel I and II=
|-|Cold Steel I and II=
171번째 줄: 172번째 줄:
|{{Bonus|Status|Sen}} (EN)<br>{{Bonus|Status J|Sen}} (JA)
|{{Bonus|Status|Sen}} (EN)<br>{{Bonus|Status J|Sen}} (JA)
|style="text-align:center"|[[File:Status (Sen Bonus Active).png|Status Attack|link=]]
|style="text-align:center"|[[File:Status (Sen Bonus Active).png|Status Attack|link=]]
|Unit inflicts a [[Status effects (Cold Steel I and II)|random abnormal status]] on any attack.
|Unit inflicts a [[Status effects/Cold Steel I and II|random abnormal status]] on any attack.
|-
|-
|{{Bonus|Deathblow|Sen}}
|{{Bonus|Deathblow|Sen}}
|style="text-align:center"|[[File:Deathblow (Sen Bonus Active).png|Deathblow|link=]]
|style="text-align:center"|[[File:Deathblow (Sen Bonus Active).png|Deathblow|link=]]
|Unit inflicts [[Status effects (Cold Steel I and II)|Deathblow]] on any attack.
|Unit inflicts [[Status effects/Cold Steel I and II|Deathblow]] on any attack.
|-
|-
|{{Bonus|Vanish|Sen}}
|{{Bonus|Vanish|Sen}}
|style="text-align:center"|[[File:Vanish (Sen Bonus Active).png|Vanish|link=]]
|style="text-align:center"|[[File:Vanish (Sen Bonus Active).png|Vanish|link=]]
|Unit inflicts [[Status effects (Cold Steel I and II)|Vanish]] on any attack.
|Unit inflicts [[Status effects/Cold Steel I and II|Vanish]] on any attack.
|-
|-
|{{Bonus|CP100|Sen}}
|{{Bonus|CP100|Sen}}
189번째 줄: 190번째 줄:
|Unit loses all CP.
|Unit loses all CP.
|}
|}
|-|Cold Steel III and IV=
|-|Cold Steel III and IV, Reverie=
{{g|Sen III IV||short}}
{{g|Sen III IV||short}}, {{g|Hajimari||short}}
{| class="article-table" width=100%
! style="width:112px" |Icon
! style="width:1%" |Activation Banner
!Effect
|-
|{{Bonus|HP10|Sen III}}{{Bonus|HP30|Sen III}}{{Bonus|HP50|Sen III}}
|style="text-align:center"|[[File:HP (Sen III Bonus Active).png|HP Heal|link=]]
|Unit recovers 10%/30%/50% of their max HP.
|-
|{{Bonus|EP10|Sen III}}{{Bonus|EP30|Sen III}}{{Bonus|EP50|Sen III}}
|style="text-align:center"|[[File:EP (Sen III Bonus Active).png|EP Heal|link=]]
|Unit recovers 10%/30%/50% of their max EP.
|-
|<span style="white-space:nowrap">{{Bonus|CP10|Sen III}}{{Bonus|CP30|Sen III}}{{Bonus|CP50|Sen III}}{{Bonus|CP100|Sen III}}</span>
|style="text-align:center"|[[File:CP (Sen III Bonus Active).png|CP Up|link=]]
|Unit recovers 10/30/50/100 CP.
|-
|{{Bonus|BP1|Sen III}}{{Bonus|BP3|Sen III}}{{Bonus|BP5|Sen III}}
|style="text-align:center"|[[File:BP (Sen III Bonus Active).png|BP Up|link=]]
|Party recovers 1/3/5 BP.
|-
|{{Bonus|Critical|Sen III}}
|style="text-align:center"|[[File:Critical (Sen III Bonus Active).png|Critical|link=]]
|Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
|-
|{{Bonus|Break|Sen III}}
|style="text-align:center"|[[File:Guard Break (Sen III Bonus Active).png|Guard Break|link=]]
|Any damage inflicted instantly [[Break|breaks]] targets.
|-
|{{Bonus|Sepith|Sen III}}
|style="text-align:center"|[[File:Sepith (Sen III Bonus Active).png|Sepith Up|link=]]
|Unit makes targets drop [[sepith]] for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
|-
|{{Bonus|Zero Arts|Sen III}}
|style="text-align:center"|[[File:Zero Arts (Sen III Bonus Active).png|Zero Arts|link=]]
|Unit can cast an [[Orbal Art|art]] instantly and with no EP cost.
|-
|{{Bonus|Zero Craft|Sen III}}
|style="text-align:center"|[[File:Zero Craft (Sen III Bonus Active).png|Zero Craft|link=]]
|Unit can use a [[craft]] instantly and with no CP cost (including S-Crafts).
|-
|{{Bonus|Zero Order|Sen III}}
|style="text-align:center"|[[File:Zero Order (Sen III Bonus Active).png|Zero Order|link=]]
|A [[Brave Order]] can be issued with no BP cost.
|-
!colspan="3"|Additional bonuses only when higher elements are active
|-
|{{Bonus|Status|Sen III}}
|style="text-align:center"|[[File:Status (Sen III Bonus Active).png|Status Attack|link=]]
|Unit inflicts a [[Status effects/Cold Steel III - Reverie|random abnormal status]] on any attack.
|-
|{{Bonus|Deathblow|Sen III}}
|style="text-align:center"|[[File:Deathblow (Sen III Bonus Active).png|Deathblow|link=]]
|Unit inflicts [[Status effects/Cold Steel III - Reverie|Deathblow]] on any attack.
|-
|{{Bonus|Vanish|Sen III}}
|style="text-align:center"|[[File:Vanish (Sen III Bonus Active).png|Vanish|link=]]
|Unit inflicts [[Status effects/Cold Steel III - Reverie|Vanish]] on any attack.
|-
|{{Bonus|CP200|Sen III}}
|style="text-align:center"|[[File:CP (Sen III Bonus Active).png|CP Up|link=]]
|Unit recovers 200 CP.
|-
|{{Bonus|CP Loss|Sen III}}
|style="text-align:center"|[[File:CP Loss (Sen III Bonus Active).png|CP Loss|link=]]
|Unit loses all CP.
|}
|-|Daybreak I and II=
 
|-|Akatsuki=
|-|Akatsuki=
{{g|Akatsuki||short}}
{{g|Akatsuki||short}}
239번째 줄: 309번째 줄:
|Steal [[Sepith]] from target
|Steal [[Sepith]] from target
|}
|}
</tabber>
</tabber><noinclude>
{{Nav Mechanics}}
</noinclude>
[[Category:Mechanics]]
[[Category:Mechanics]]

2026년 7월 29일 (수) 22:38 판

See Action Time Battle

Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.

Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.

List of battle order bonuses

하늘의 궤적 FC and SC
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
하늘의 궤적 the 3rd
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Deathblow Unit inflicts Deathblow on any attack.
Guard Unit inflicts no damage.
Rush Unit immediately takes a second turn afterwards.
Vanish Unit inflicts Vanish on any attack.
Item Enemies defeated in this turn are guaranteed to drop an item.
제로의 궤적 and 벽의 궤적
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Heal Unit recovers 10/50 CP.
Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Rush Unit immediately takes a second turn afterwards.
Team Rush All active units attack enemies in a large radius around the target, with the same mechanics as a Chain Craft. For enemy units, every active enemy unit has their delay reduced to 0.
Additional bonuses only when higher elements are active
Deathblow Unit inflicts Deathblow on any attack.
Guard Unit inflicts no damage.
Vanish Unit inflicts Vanish for 3 turns on any attack.
섬의 궤적 I and II
Icon Activation Banner Effect
HP Heal Unit recovers 10%/50% of their max HP.
EP Heal Unit recovers 10%/50% of their max EP.
CP Up Unit recovers 10/50 CP.
Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts Unit can cast an art instantly and with no EP cost.
Additional bonuses only when higher elements are active
(EN)
(JA)
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow Unit inflicts Deathblow on any attack.
Vanish Unit inflicts Vanish on any attack.
CP Up Unit recovers 100 CP.
CP Loss Unit loses all CP.
섬의 궤적 III and IV, 시작의 궤적
Icon Activation Banner Effect
HP Heal Unit recovers 10%/30%/50% of their max HP.
EP Heal Unit recovers 10%/30%/50% of their max EP.
CP Up Unit recovers 10/30/50/100 CP.
BP Up Party recovers 1/3/5 BP.
Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Guard Break Any damage inflicted instantly breaks targets.
Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts Unit can cast an art instantly and with no EP cost.
Zero Craft Unit can use a craft instantly and with no CP cost (including S-Crafts).
Zero Order A Brave Order can be issued with no BP cost.
Additional bonuses only when higher elements are active
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow Unit inflicts Deathblow on any attack.
Vanish Unit inflicts Vanish on any attack.
CP Up Unit recovers 200 CP.
CP Loss Unit loses all CP.
Akatsuki
Activation Name Effect

HP Heal HP 10% or 50% recovery

EP Heal EP 10% or 50% recovery

CP Up Increase CP by 10 or 50
Rush Able to act a second consecutive time
Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical Attack, magic, or recovery effects 1.5×
Guard Attacks are always guarded
Sepith Up Steal Sepith from target