| Icon | Activation Banner | Effect |
|---|---|---|
|
Unit recovers 10%/50% of their max HP. | |
|
Unit recovers 10%/50% of their max EP. | |
|
Unit recovers 10/50 CP. | |
|
Unit's STR or ATS increased by 10%/50% when calculating damage. | |
|
Damage or HP/EP restoration done by unit increased by 50%. | |
|
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). |
전투 순서 보너스: 두 판 사이의 차이
kiseki
다른 명령
잔글 판 1개를 가져왔습니다 |
Overwrite with kiseki.fandom.com current (reset for clean re-translation) |
||
| 1번째 줄: | 1번째 줄: | ||
'''Battle order bonuses''' or '''AT bonuses''' are a feature of the | :''See [[Action Time Battle]]'' | ||
'''Battle order bonuses''' or '''AT bonuses''' are a feature of the Action Time Battle system of the ''Trails'' series. The system features a list on the left side of the screen, known as the '''AT Bar''' showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to. | |||
Players can take advantage of the bonuses by using the fact that [[Orbal art|arts]] take an additional turn to cast, by using [[S-Craft#S-Breaks|S-Breaks]] at the desired time (if an [[S-Craft]] is ready), and by using the effects of various arts and [[Craft|crafts]] to delay or advance units into the desired positions. | Players can take advantage of the bonuses by using the fact that [[Orbal art|arts]] take an additional turn to cast, by using [[S-Craft#S-Breaks|S-Breaks]] at the desired time (if an [[S-Craft]] is ready), and by using the effects of various arts and [[Craft|crafts]] to delay or advance units into the desired positions. | ||
| 26번째 줄: | 27번째 줄: | ||
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}} | |{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}} | ||
|[[File:STR (Sora Bonus Active).png|STR Up|link=]] | |[[File:STR (Sora Bonus Active).png|STR Up|link=]] | ||
|Unit's STR or ATS increased by 10%/50% when [[ | |Unit's STR or ATS increased by 10%/50% when [[Combat_mechanics/Sky#Damage|calculating damage]]. | ||
|- | |- | ||
|{{Bonus|Critical|Sora}} | |{{Bonus|Critical|Sora}} | ||
| 57번째 줄: | 58번째 줄: | ||
|{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}} | |{{Bonus|STR10|Sora}}{{Bonus|STR50|Sora}} | ||
|[[File:STR (Sora 3rd Bonus Active).png|STR Up|link=]] | |[[File:STR (Sora 3rd Bonus Active).png|STR Up|link=]] | ||
|Unit's STR or ATS increased by 10%/50% when [[ | |Unit's STR or ATS increased by 10%/50% when [[Combat_mechanics/Sky#Damage|calculating damage]]. | ||
|- | |- | ||
|{{Bonus|Critical|Sora}} | |{{Bonus|Critical|Sora}} | ||
| 69번째 줄: | 70번째 줄: | ||
|{{Bonus|Deathblow|Sora}} | |{{Bonus|Deathblow|Sora}} | ||
|[[File:Deathblow (Sora 3rd Bonus Active).png|Deathblow|link=]] | |[[File:Deathblow (Sora 3rd Bonus Active).png|Deathblow|link=]] | ||
|Unit inflicts [[ | |Unit inflicts [[Status_effects/Sky|Deathblow]] on any attack. | ||
|- | |- | ||
|{{Bonus|Guard|Sora}} | |{{Bonus|Guard|Sora}} | ||
| 81번째 줄: | 82번째 줄: | ||
|{{Bonus|Vanish|Sora}} | |{{Bonus|Vanish|Sora}} | ||
|[[File:Vanish (Sora 3rd Bonus Active).png|Vanish|link=]] | |[[File:Vanish (Sora 3rd Bonus Active).png|Vanish|link=]] | ||
|Unit inflicts [[ | |Unit inflicts [[Status_effects/Sky|Vanish]] on any attack. | ||
|- | |- | ||
|{{Bonus|Item|Sora}} | |{{Bonus|Item|Sora}} | ||
| 126번째 줄: | 127번째 줄: | ||
|{{Bonus|Deathblow|Crossbell}} | |{{Bonus|Deathblow|Crossbell}} | ||
|style="text-align:center"|[[File:Deathblow (Crossbell Bonus Active).png|Deathblow|link=]] | |style="text-align:center"|[[File:Deathblow (Crossbell Bonus Active).png|Deathblow|link=]] | ||
|Unit inflicts [[ | |Unit inflicts [[Status_effects/Crossbell|Deathblow]] on any attack. | ||
|- | |- | ||
|{{Bonus|Guard|Crossbell}} | |{{Bonus|Guard|Crossbell}} | ||
| 134번째 줄: | 135번째 줄: | ||
|{{Bonus|Vanish|Crossbell}} | |{{Bonus|Vanish|Crossbell}} | ||
|style="text-align:center"|[[File:Vanish (Crossbell Bonus Active).png|Vanish|link=]] | |style="text-align:center"|[[File:Vanish (Crossbell Bonus Active).png|Vanish|link=]] | ||
|Unit inflicts [[ | |Unit inflicts [[Status_effects/Crossbell|Vanish]] for 3 turns on any attack. | ||
|} | |} | ||
|-|Cold Steel I and II= | |-|Cold Steel I and II= | ||
| 171번째 줄: | 172번째 줄: | ||
|{{Bonus|Status|Sen}} (EN)<br>{{Bonus|Status J|Sen}} (JA) | |{{Bonus|Status|Sen}} (EN)<br>{{Bonus|Status J|Sen}} (JA) | ||
|style="text-align:center"|[[File:Status (Sen Bonus Active).png|Status Attack|link=]] | |style="text-align:center"|[[File:Status (Sen Bonus Active).png|Status Attack|link=]] | ||
|Unit inflicts a [[Status effects | |Unit inflicts a [[Status effects/Cold Steel I and II|random abnormal status]] on any attack. | ||
|- | |- | ||
|{{Bonus|Deathblow|Sen}} | |{{Bonus|Deathblow|Sen}} | ||
|style="text-align:center"|[[File:Deathblow (Sen Bonus Active).png|Deathblow|link=]] | |style="text-align:center"|[[File:Deathblow (Sen Bonus Active).png|Deathblow|link=]] | ||
|Unit inflicts [[Status effects | |Unit inflicts [[Status effects/Cold Steel I and II|Deathblow]] on any attack. | ||
|- | |- | ||
|{{Bonus|Vanish|Sen}} | |{{Bonus|Vanish|Sen}} | ||
|style="text-align:center"|[[File:Vanish (Sen Bonus Active).png|Vanish|link=]] | |style="text-align:center"|[[File:Vanish (Sen Bonus Active).png|Vanish|link=]] | ||
|Unit inflicts [[Status effects | |Unit inflicts [[Status effects/Cold Steel I and II|Vanish]] on any attack. | ||
|- | |- | ||
|{{Bonus|CP100|Sen}} | |{{Bonus|CP100|Sen}} | ||
| 189번째 줄: | 190번째 줄: | ||
|Unit loses all CP. | |Unit loses all CP. | ||
|} | |} | ||
|-|Cold Steel III and IV= | |-|Cold Steel III and IV, Reverie= | ||
{{g|Sen III IV||short}} | {{g|Sen III IV||short}}, {{g|Hajimari||short}} | ||
{| class="article-table" width=100% | |||
! style="width:112px" |Icon | |||
! style="width:1%" |Activation Banner | |||
!Effect | |||
|- | |||
|{{Bonus|HP10|Sen III}}{{Bonus|HP30|Sen III}}{{Bonus|HP50|Sen III}} | |||
|style="text-align:center"|[[File:HP (Sen III Bonus Active).png|HP Heal|link=]] | |||
|Unit recovers 10%/30%/50% of their max HP. | |||
|- | |||
|{{Bonus|EP10|Sen III}}{{Bonus|EP30|Sen III}}{{Bonus|EP50|Sen III}} | |||
|style="text-align:center"|[[File:EP (Sen III Bonus Active).png|EP Heal|link=]] | |||
|Unit recovers 10%/30%/50% of their max EP. | |||
|- | |||
|<span style="white-space:nowrap">{{Bonus|CP10|Sen III}}{{Bonus|CP30|Sen III}}{{Bonus|CP50|Sen III}}{{Bonus|CP100|Sen III}}</span> | |||
|style="text-align:center"|[[File:CP (Sen III Bonus Active).png|CP Up|link=]] | |||
|Unit recovers 10/30/50/100 CP. | |||
|- | |||
|{{Bonus|BP1|Sen III}}{{Bonus|BP3|Sen III}}{{Bonus|BP5|Sen III}} | |||
|style="text-align:center"|[[File:BP (Sen III Bonus Active).png|BP Up|link=]] | |||
|Party recovers 1/3/5 BP. | |||
|- | |||
|{{Bonus|Critical|Sen III}} | |||
|style="text-align:center"|[[File:Critical (Sen III Bonus Active).png|Critical|link=]] | |||
|Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so. | |||
|- | |||
|{{Bonus|Break|Sen III}} | |||
|style="text-align:center"|[[File:Guard Break (Sen III Bonus Active).png|Guard Break|link=]] | |||
|Any damage inflicted instantly [[Break|breaks]] targets. | |||
|- | |||
|{{Bonus|Sepith|Sen III}} | |||
|style="text-align:center"|[[File:Sepith (Sen III Bonus Active).png|Sepith Up|link=]] | |||
|Unit makes targets drop [[sepith]] for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | |||
|- | |||
|{{Bonus|Zero Arts|Sen III}} | |||
|style="text-align:center"|[[File:Zero Arts (Sen III Bonus Active).png|Zero Arts|link=]] | |||
|Unit can cast an [[Orbal Art|art]] instantly and with no EP cost. | |||
|- | |||
|{{Bonus|Zero Craft|Sen III}} | |||
|style="text-align:center"|[[File:Zero Craft (Sen III Bonus Active).png|Zero Craft|link=]] | |||
|Unit can use a [[craft]] instantly and with no CP cost (including S-Crafts). | |||
|- | |||
|{{Bonus|Zero Order|Sen III}} | |||
|style="text-align:center"|[[File:Zero Order (Sen III Bonus Active).png|Zero Order|link=]] | |||
|A [[Brave Order]] can be issued with no BP cost. | |||
|- | |||
!colspan="3"|Additional bonuses only when higher elements are active | |||
|- | |||
|{{Bonus|Status|Sen III}} | |||
|style="text-align:center"|[[File:Status (Sen III Bonus Active).png|Status Attack|link=]] | |||
|Unit inflicts a [[Status effects/Cold Steel III - Reverie|random abnormal status]] on any attack. | |||
|- | |||
|{{Bonus|Deathblow|Sen III}} | |||
|style="text-align:center"|[[File:Deathblow (Sen III Bonus Active).png|Deathblow|link=]] | |||
|Unit inflicts [[Status effects/Cold Steel III - Reverie|Deathblow]] on any attack. | |||
|- | |||
|{{Bonus|Vanish|Sen III}} | |||
|style="text-align:center"|[[File:Vanish (Sen III Bonus Active).png|Vanish|link=]] | |||
|Unit inflicts [[Status effects/Cold Steel III - Reverie|Vanish]] on any attack. | |||
|- | |||
|{{Bonus|CP200|Sen III}} | |||
|style="text-align:center"|[[File:CP (Sen III Bonus Active).png|CP Up|link=]] | |||
|Unit recovers 200 CP. | |||
|- | |||
|{{Bonus|CP Loss|Sen III}} | |||
|style="text-align:center"|[[File:CP Loss (Sen III Bonus Active).png|CP Loss|link=]] | |||
|Unit loses all CP. | |||
|} | |||
|-|Daybreak I and II= | |||
|-|Akatsuki= | |-|Akatsuki= | ||
{{g|Akatsuki||short}} | {{g|Akatsuki||short}} | ||
| 239번째 줄: | 309번째 줄: | ||
|Steal [[Sepith]] from target | |Steal [[Sepith]] from target | ||
|} | |} | ||
</tabber> | </tabber><noinclude> | ||
{{Nav Mechanics}} | |||
</noinclude> | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
2026년 7월 29일 (수) 22:38 판
Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.
Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.
List of battle order bonuses
| Icon | Activation Banner | Effect |
|---|---|---|
| Unit recovers 10%/50% of their max HP. | ||
| Unit recovers 10%/50% of their max EP. | ||
| Unit recovers 10/50 CP. | ||
| Unit's STR or ATS increased by 10%/50% when calculating damage. | ||
| Damage or HP/EP restoration done by unit increased by 50%. | ||
| Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | ||
| Unit inflicts Deathblow on any attack. | ||
| Unit inflicts no damage. | ||
| Unit immediately takes a second turn afterwards. | ||
| Unit inflicts Vanish on any attack. | ||
| Enemies defeated in this turn are guaranteed to drop an item. |
| Icon | Activation Banner | Effect |
|---|---|---|
![]()
|
Unit recovers 10%/50% of their max HP. | |
![]()
|
Unit recovers 10%/50% of their max EP. | |
![]()
|
Unit recovers 10/50 CP. | |
|
Damage or HP/EP restoration done by unit increased by 50%. | |
|
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | |
|
Unit immediately takes a second turn afterwards. | |
|
All active units attack enemies in a large radius around the target, with the same mechanics as a Chain Craft. For enemy units, every active enemy unit has their delay reduced to 0. | |
| Additional bonuses only when higher elements are active | ||
|
Unit inflicts Deathblow on any attack. | |
|
Unit inflicts no damage. | |
|
Unit inflicts Vanish for 3 turns on any attack. | |
| Icon | Activation Banner | Effect |
|---|---|---|
| Unit recovers 10%/50% of their max HP. | ||
| Unit recovers 10%/50% of their max EP. | ||
| Unit recovers 10/50 CP. | ||
| Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so. | ||
| Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | ||
| Unit can cast an art instantly and with no EP cost. | ||
| Additional bonuses only when higher elements are active | ||
| Unit inflicts a random abnormal status on any attack. | ||
| Unit inflicts Deathblow on any attack. | ||
| Unit inflicts Vanish on any attack. | ||
| Unit recovers 100 CP. | ||
| Unit loses all CP. | ||
| Icon | Activation Banner | Effect |
|---|---|---|
![]() ![]()
|
Unit recovers 10%/30%/50% of their max HP. | |
![]() ![]()
|
Unit recovers 10%/30%/50% of their max EP. | |
![]() ![]() ![]()
|
Unit recovers 10/30/50/100 CP. | |
![]() ![]()
|
Party recovers 1/3/5 BP. | |
|
Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so. | |
|
Any damage inflicted instantly breaks targets. | |
|
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | |
|
Unit can cast an art instantly and with no EP cost. | |
|
Unit can use a craft instantly and with no CP cost (including S-Crafts). | |
|
A Brave Order can be issued with no BP cost. | |
| Additional bonuses only when higher elements are active | ||
|
Unit inflicts a random abnormal status on any attack. | |
|
Unit inflicts Deathblow on any attack. | |
|
Unit inflicts Vanish on any attack. | |
|
Unit recovers 200 CP. | |
|
Unit loses all CP. | |
| Activation | Name | Effect | |
|---|---|---|---|
| HP Heal | HP 10% or 50% recovery | ||
| EP Heal | EP 10% or 50% recovery | ||
| CP Up | Increase CP by 10 or 50 | ||
| Rush | Able to act a second consecutive time | ||
| Deathblow | Attacks and crafts become deathblows (unless target is immune) | ||
| Critical | Attack, magic, or recovery effects 1.5× | ||
| Guard | Attacks are always guarded | ||
| Sepith Up | Steal Sepith from target |
Game Mechanics
| |
|---|---|
| Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
| 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
| 영웅전설 제로의 궤적 and 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
| 영웅전설 섬의 궤적 I and II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
| 영웅전설 섬의 궤적 III and IV |
Combat Mechanics - Status Effects | Brave Order - Break |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
| 영웅전설 여의 궤적, 여의 궤적 II, and 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |










































