틀:Nav Mechanics: 두 판 사이의 차이
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{{NavHeader|Nav Mechanics|Game Mechanics}} | {{NavHeader|Nav Mechanics|Game Mechanics}} | ||
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| class="article-table-sub-header" | | | class="article-table-sub-header" width=240px|Basic | ||
| | |[[Action Time Battle]] - [[Combat mechanics|Combat Mechanics]] - [[Craft]] - [[Experience]] - [[Fishing]] - [[Orbal art]] - [[Orbment]] - [[Septium]] - [[Status effects|Status Effects]] - [[Zemurian Ore]] | ||
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| class="article-table-sub-header" | | | class="article-table-sub-header" |{{g|Sky}} [[File:Liberl Crest.png|22x20px|link=Liberl arc]] | ||
|[[ | |[[Combat mechanics/Sky|Combat Mechanics]] - [[Status effects/Sky|Status Effects]] | [[Chain Craft]] - [[Memory Doors]] - [[Monument]] - [[Recluse Cube]] - [[Remote ability|Remote Ability]] | ||
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| class="article-table-sub-header" | | | class="article-table-sub-header" |{{g|Crossbell}} [[File:Crossbell Emblem.png|22x20px|link=Crossbell arc]] | ||
|[[Combat | |[[Combat mechanics/Crossbell|Combat Mechanics]] - [[Status effects/Crossbell|Status Effects]] | [[Battle evaluation|Battle Evaluation]] - [[Bonding]] - [[Burst]] - [[Combo Craft]] - [[Master quartz|Master Quartz]] - [[Support Craft]] | ||
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| class="article-table-sub-header" | | | class="article-table-sub-header" |{{g|Sen I II}} [[File:Erebonia Crest.png|22x20px|link=Erebonia arc]] | ||
|[[ | |[[Combat mechanics/Cold Steel I and II|Combat Mechanics]] - [[Status effects/Cold Steel I and II|Status Effects]] | [[Combat link|Combat Link]] - [[Weapon types|Weapon Types]] - [[EX Orb]] - [[Mech Battles]] - [[Overdrive]] - [[Reverie Corridor]] | ||
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| class="article-table-sub-header" | | | class="article-table-sub-header" |{{g|Sen III IV}} [[File:Erebonia Crest.png|22x20px|link=Erebonia arc]] | ||
|[[SCLM]] - [[S-Boost]] - [[ | |[[Combat mechanics/Cold Steel III - Reverie|Combat Mechanics]] - [[Status effects/Cold Steel III - Reverie|Status Effects]] | [[Brave Order]] - [[Break]] | ||
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| class="article-table-sub-header" |{{g|Hajimari}} [[File:Black Mirror Icon.png|22px|Trails into Reverie|link=The Legend of Heroes: Trails into Reverie]] | |||
|[[Combat mechanics/Cold Steel III - Reverie|Combat Mechanics]] - [[Status effects/Cold Steel III - Reverie|Status Effects]] | [[United Front]] - [[True Reverie Corridor]] | |||
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| class="article-table-sub-header" |{{g|Calvard}} [[File:Calvard emblem.png|22x20px|link=Calvard arc]] | |||
|[[Combat mechanics/Daybreak|Combat Mechanics]] - [[Status effects/Daybreak|Status Effects]] <nowiki>|</nowiki> [[SCLM]] - [[S-Boost]] - [[Holo Core]] - [[Arts Plugin]] - [[Grendel|Grendel Battles]] - [[Action Mode]] - [[Shard Skill]] | |||
|}<noinclude>[[Category:Navigation Templates]]</noinclude> | |}<noinclude>[[Category:Navigation Templates]]</noinclude> | ||
2026년 7월 2일 (목) 19:08 기준 최신판
Game Mechanics
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|---|---|
| Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
| 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
| 영웅전설 제로의 궤적 and 벽의 궤적 |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
| 영웅전설 섬의 궤적 I and II |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
| 영웅전설 섬의 궤적 III and IV |
Combat Mechanics - Status Effects | Brave Order - Break |
| 영웅전설 시작의 궤적 |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
| 영웅전설 여의 궤적, 여의 궤적 II, and 계의 궤적 |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |