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This template makes use of one or more other templates to function.
Depends on: {{Monster Image}}, {{ElementEfficacyBar}}, {{StarRating}}, {{Attack Type}}, {{SepithAmount}}, {{Sepith}}, {{Element}}, and {{Status}}

This template provides an entry for a Monster Guide entry, styled in the theme of each game's Monster Guide appearance.

Parameters

{{MonsterBookEntry
|name=Shining Pom
|game=Sora
|file_name=Shining Pom CA11240
|file_game=Sora FC
|desc=It's shining! SHINING!

|other parameters...
}}

Main parameters

  • name: Required. Goes at the top. Name in monster book.
  • name_ja: Optional. Name in monster book for Japanese versions of the game. Goes below name.
  • game: Required. How to display the entry. Currently supported: Sora, Crossbell, Sen, Akatsuki.
  • file_name: If different from name, specifies what file to use on the wiki. Files use the format File:<filename> (<game> Monster).png, for example "File:Ordine (Sen Monster).png".
  • file_game: If different from game, specifies what file to use on the wiki. Files use the format File:<filename> (<game> Monster).png, for example "File:Ordine (Sen Monster).png".
  • file_width: If different from the default (128), specify this to provide the right value to {{Monster Image}}. In pixels, do not include unit. Note that in displays with stats to the right of images (Akatsuki and Sen/Cold Steel), wide images will overlap stats. This may be fixed soon.
  • desc: Description in monster book.
  • element: If game=Akatsuki, the Element of the monster. Using the {{Element}} template, the values are: None (default), Earth, Water, Fire, Wind, Time, Space, or Mirage.
  • mech: Ignored unless game=Sen. Designates enemy as mech battle enemy for unbalance purposes.

Stat parameters

  • stat_lv: Level.
  • stat_hp: HP.
  • stat_exp: EXP.
  • stat_str: STR.
  • stat_def: DEF.
  • stat_ats: ATS.
  • stat_adf: ADF.
  • stat_spd: SPD.

Sepith drop parameters

These parameters use {{SepithAmount}}.

  • sep_earth: Earth Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_water: Water Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_fire: Fire Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_wind: Wind Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_time: Time Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_space: Space Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_mirage: Mirage Sepith amount. Omit or leave blank for game=Sora/game=Crossbell if you want to hide this one.
  • sep_mass: Sepith Mass amount (only shown for game=Sen).

Item drop parameters

This section can specify what items this monster drops. The attr parameter specifies more information, if known (like percent chance to drop). Up to 4 item drops are supported.

  • item_#: Item, where "#" is the number from 1 to 4. Omit or leave blank if none.
  • item_#_attr: Item, where "#" is the number from 1 to 4. Omit or leave blank if unknown.

Elemental Efficacy parameters

  • eff_higher_elements: Whether to show higher elements (Time, Space, Mirage). Set to yes to show. Anything else (including no, which I use for readability), and they will be hidden. If game=Akatsuki, they are shown by default unless you change this parameter.

These parameters use {{ElementEfficacyBar}}. A number from 0 to 200 is expected for each parameter.

  • eff_earth: Earth efficacy.
  • eff_water: Earth efficacy.
  • eff_fire: Fire efficacy.
  • eff_wind: Wind efficacy.
  • eff_time: Time efficacy. Only shown if eff_higher_elements=yes.
  • eff_space: Space efficacy. Only shown if eff_higher_elements=yes.
  • eff_mirage: Mirage efficacy. Only shown if eff_higher_elements=yes.

Unbalance efficacy

These parameters are ignored unless game=Sen. These parameters use {{StarRating}}. A number from 0 to 4 is expected for each parameter.

  • unbeff_slash: Slash efficacy.
  • unbeff_thrust: Thrust efficacy.
  • unbeff_pierce: Pierce efficacy.
  • unbeff_strike: Strike efficacy.

If mech=yes the following parameters will be used:

  • unbeff_part#: Name of each part, where "#" is the number from 1 to 3.
  • unbeff_skill#_name: Name of each skill's stance, where "#" is the number from 1 to 5.
  • unbeff_skill#_partX: Efficacy of attacks in each part, where "#" is the skill number from 1 to 5 and "X" the part number from 1 to 3. 0 is "Normal", 1 is "Guard", 2 is "Counter", 3 is "Critical".

Status Efficacy/Blocked Status

Blocked Status variant

If game=Sora or game=Crossbell, this section is a list of "Blocked Status" icons. Use the value yes for each parameter you want to show (for readability), but any value other than blank or omitted will show that icon.

  • steff_poison: Blocks Poison.
  • steff_freeze: Blocks Freeze.
  • steff_petrify: Blocks Petrify.
  • steff_sleep: Blocks Sleep.
  • steff_mute: Blocks Mute.
  • steff_blind: Blocks Blind.
  • steff_seal: Blocks Seal.
  • steff_confuse: Blocks Confuse.
  • steff_faint: Blocks Faint.
  • steff_deathblow: Blocks Deathblow.
  • steff_rage: Blocks Rage. Shown for game=Sora only.
  • steff_burn: Blocks Burn. Shown for game=Crossbell only.
  • steff_str_down: Blocks STR Down.
  • steff_def_down: Blocks DEF Down.
  • steff_ats_down: Blocks ATS Down.
  • steff_adf_down: Blocks ADF Down.
  • steff_dex_down: Blocks DEX Down.
  • steff_agl_down: Blocks AGL Down.
  • steff_mov_down: Blocks MOV Down.
  • steff_spd_down: Blocks SPD Down.
  • steff_at_delay: Blocks AT Delay.

Any others are not shown.

Status Efficacy variant

If game=Sen or game=Akatsuki, this section is a list of "Status Efficacy" values. A number from 0 to 200 is expected for each parameter.

  • steff_poison: Poison efficacy.
  • steff_seal: Seal efficacy.
  • steff_mute: Mute efficacy.
  • steff_blind: Blind efficacy.
  • steff_sleep: Sleep efficacy.
  • steff_burn: Burn efficacy.
  • steff_freeze: Freeze efficacy.
  • steff_petrify: Petrify efficacy.
  • steff_faint: Faint efficacy.
  • steff_confuse: Confuse efficacy.
  • steff_deathblow: Deathblow efficacy.
  • steff_nightmare: Nightmare efficacy. Shown for game=Sen only.
  • steff_at_delay: AT Delay efficacy.
  • steff_vanish: Vanish efficacy. Shown for game=Sen only.
  • steff_sdown: S-Down efficacy.
  • steff_rage: Rage efficacy. Shown for game=Akatsuki only.

Any others are not shown.

Location parameters

This section, while not in the games (except Trails in the Sky on PC), can specify where to find the monster. Please link to the article for each location listed.

  • loc_1: First location. Omit or leave blank if none.
  • loc_2: Second location. Omit or leave blank if none.
  • loc_3: Third location. Omit or leave blank if none.
  • loc_4: Fourth location. Omit or leave blank if none.

Skill parameters

This section, while not in the games, can specify what skills this monster has. The attr parameter specifies what the skill does ("Craft - Single - Attack", for example). Up to 20 skills are supported.

  • skill_#: Skill, where "#" is the number from 1 to 20. Omit or leave blank if none.
  • skill_#_attr: Skill, where "#" is the number from 1 to 20. Omit or leave blank if unknown.

More information parameters

This section, while not in the games, can provide links to other articles on this wiki about this particular monster.

  • article_char: A character article if this monster guide entry is for a character.
  • article_mons: A monster article if this monster guide entry is for an iconic monster or monster type.
  • article_quest: A quest article if this monster guide entry is encountered in a specific quest.