경험치
다른 명령
Experience in the Trails series, often abbreviated as EXP, is a basic character stat, similar to many other RPGs, that indicates the character's progress toward a level up. It is frequently listed alongside HP, CP, and EP, but unlike those stats, cannot be decreased.
Display
In 영웅전설 하늘의 궤적 FC, SC, and the 3rd, the experience state is displayed using two fields, an EXP value listing the current total, and a NEXT value listing the total required for the next level.
In 영웅전설 제로의 궤적 and all following games, the NEXT value lists the remaining amount required for the next level. To get the total required, you must add the two numbers.
Total experience formula
All Trails series games use a formula to determine the required total experience for a level. Below, <math>Lv</math> is the level one would reach with the resultant <math>EXP _ {TOTAL}</math>.
| Formula | Games |
|---|---|
| <math>EXP _ {TOTAL} = 10 \times Lv ^ 2</math> | 영웅전설 하늘의 궤적 FC, SC, and the 3rd |
| <math>EXP _ {TOTAL} = 10 \times (Lv - 3) ^ 2 + 300 \times (Lv - 3)</math>[note 1] | 영웅전설 제로의 궤적 and 벽의 궤적 |
| <math>EXP _ {TOTAL} = 100 \times Lv ^ 2 + 300 \times Lv</math> | 영웅전설 섬의 궤적 I, II, III, and IV |
- ↑ This formula for Crossbell requires the minimum level to be 3 for all characters, otherwise you would get nonsensical values.
Experience gain formula
At the end of a battle, Trails series games use a formula to determine how much experience to award. The games individually calculate the value for each non-K.O.'d character in battle or in support positions at the end of a victory. Starting in 영웅전설 제로의 궤적, tactical bonuses are applied on the final value.
Below, <math>Lv _ {CHAR}</math> and <math>Lv _ {FOE}</math> are the level of each enemy defeated and each character. <math>EXP _ {FOE}</math> is the experience value, as listed when they are analyzed.
| Formula | Games |
|---|---|
<math>EXP _ {GAIN} = \begin{cases}
Lv _ {FOE} > Lv _ {CHAR}, & \text{repeatedly} \lfloor EXP _ {FOE} * 1.25 \rfloor \text{until equal} \\
Lv _ {FOE} = Lv _ {CHAR}, & EXP _ {FOE} \\
Lv _ {FOE} < Lv _ {CHAR}, & \text{repeatedly} \lfloor EXP _ {FOE} * 0.5 \rfloor \text{until equal}
\end{cases}</math>
|
영웅전설 제로의 궤적 and 벽의 궤적 |
Master quartz
- Main article: Master quartz
Introduced in 영웅전설 벽의 궤적, master quartz have individual experience bars and their levels improve the stats and effects they apply to the character that equips them. Experience totals required for each level in each game are shown here.
| Level | Ao | Sen I | Sen II | Sen III | Sen IV |
|---|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 | 0 |
| 2 | 1,100 | 1,300 | 7,200 | ? | ? |
| 3 | 2,500 | 7,500 | 23,000 | 5,600 | ? |
| 4 | 4,100 | 15,000 | 49,000 | 9,600 | ? |
| 5 | 6,900 | 30,000 | 90,000 | 14,000 | 71,980 |
| 6 | — | — | — | 19,000 | ? |
| 7 | — | — | — | 25,000 | 120,700 |
| 8 | — | — | — | — | 149,380 |
| 9 | — | — | — | — | ? |
| 10 | — | — | — | — | 215,380 |
Link levels
- Main article: Link level
Introduced in 영웅전설 섬의 궤적, link levels have individual experience values between pairs of characters, and dictate what link abilities are available between them.