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List of shard skills (Daybreak): 두 판 사이의 차이

kiseki
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'''Shard Skills''' (シャードスキル); a part of the [[Xipha]], are a mechanic introduced in {{g|Kuro}}. 
#REDIRECT [[샤드 스킬/목록/]]
 
== Mechanics ==
By equipping different quartz on different lines, similar to earlier games in the series, the player can stack elemental attributes and gain shard skills, unique effects which can activate in and out of combat. It is important to note that element restricted slots gain double the amount of attributes from their respective quartz.
 
There are 22 Shard skills for each type of line (Weapon, Shield, Drive and Extra) aside from the Extra line having 30 for a total of 96 Shard skills.
 
=== Activation Chance ===
The activation chance of Shard Skills can be manipulated, however how to do this depends almost entirely on the type of Shard Skill.
 
'''S-Boost Chance'''
 
This is the most common type of skill. S-Boost, on top of giving bonuses from the equipped Hollow Core, also increases the activation chance of many Shard Skills. The chance increases drastically when under S-Boost, and if the user boosts fully, then the chance will boost to 100% and the skills will be guaranteed to trigger. This is the case for the Elemental Impact Skills for example or the Elemental Arts Boost skills.
 
'''Stun Chance'''
 
The chances of these skills activating increases if the enemies are stunned. If the player transitions from Action Battle to Command Battle against stunned enemies, all of the player's starter skills will activate guaranteed for example.
 
'''SCLM Chance'''
 
The chance of these skills activating increases when the user is under an SCLM Link. Covering Shield on the shield line, for example, has its activation chance double for the partner in an SCLM chain.
 
'''Fixed Chance'''
 
Some skills have a fixed chance of activating. Crisis Force on the extra line has a 50% chance of activation which cannot be modified for example. Other skills like Fatal Lancer on the Weapon Line have a 100% chance of activating at all times.
 
'''Always Active'''
 
Certain skills are always active regardless of what actually happening at the current moment and act more like passives or quartz effects. This is notably the case of Treasure Hunter and Hawkeye whose effects were put on quartz in previous games in the series.
 
== Weapon Line ==
The Weapon line pertains to shard skills used offensively by craft attackers for either dealing additional damage or aiding in using crafts.
 
=== List of Weapon Shard Skills ===
{| class="fandom-table" style="text-align: center"
!Name
!Elemental Values
!Effects
!Activation Chance
|-
|Earth Impact
|2x Earth
|Inflicts additional Earth attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Earth Impact II
|8x Earth
|Inflicts additional higher Earth attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Water Impact
|2x Water
|Inflicts additional Water attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Water Impact II
|8x Water
|Inflicts additional higher Water attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Fire Impact
|2x Fire
|Inflicts additional Fire attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Fire Impact II
|8x Fire
|Inflicts additional higher Fire attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Wind Impact
|2x Wind
|Inflicts additional Wind attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Wind Impact II
|8x Wind
|Inflicts additional higher Wind attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Time Impact
|2x Time
|Inflicts additional Time attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Time Impact II
|8x Time
|Inflicts additional higher Time attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Space Impact
|2x Space
|Inflicts additional Space attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Space Impact II
|8x Space
|Inflicts additional higher Space attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Mirage Impact
|2x Mirage
|Inflicts additional Mirage attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Mirage Impact II
|8x Mirage
|Inflicts additional higher Mirage attribute damage when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Sword Breaker
|4x Fire<br />4x Time
|Inflict STR Down (S) when using attacks/crafts
|20% (Base)<br />40% (S-boost)<br />100% (Full Boost)
|-
|Shield Breaker
|4x Earth<br />4x Time
|Inflict DEF Down (S) when using attacks/crafts
|20% (Base)<br />40% (S-boost)<br />100% (Full Boost)
|-
|Sword Breaking Assault
|6x Fire<br />6x Space
|Inflicts STR Down on enemies upon deploying shards
|50% (Base)<br />100% (Stun)
|-
|Shield Breaking Assault
|6x Earth<br />6x Space
|Inflicts DEF Down on enemies upon deploying shards
|50% (Base)<br />100% (Stun)
|-
|Fatal Lancer
|8x Time<br />4x Earth
|Initiates a follow-up on low health enemies and kills them
|100%
|-
|Fatal Lancer EX
|12x Time 6x Earth
|Initiates a follow-up on low health enemies and kills them
|100%
|-
|Burst Gain
|12x Fire<br />3x Water
|Regain HP equal to 10% of damage dealt and 10 CP when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Executioner
|12x Wind<br />6x Fire
|Initiates a strong follow-up after hitting stunned enemies
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|}
 
== Shield Line ==
The Shield line pertains to shard skills used for defensive purposes such as reducing incoming damage and preventing status effects.
 
=== List of Shield Shard Skills ===
{| class="fandom-table" style="text-align: center"
!Name
!Elemental Values
!Effects
!Activation Chance
|-
|Resist Earth
|2x Earth
|Resist Corrosion status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Earth II
|7x Earth
|Resist Corrosion status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Aqua
|2x Water
|Resist Freeze status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Aqua II
|7x Water
|Resist Freeze status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Flare
|2x Fire
|Resist Burn status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Flare II
|7x Fire
|Resist Burn status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Gale
|2x Wind
|Resist Seal status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Gale II
|7x Wind
|Resist Seal status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Darkness
|2x Time
|Resist Blind status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Darkness II
|7x Time
|Resist Blind status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Gold
|2x Space
|Resist Mute status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Gold II
|7x Space
|Resist Mute status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Resist Chaos
|2x Mirage
|Resist Fear status
|50% (Base)<br />75% (S-boost)<br />100% (Full Boost)
|-
|Resist Chaos II
|7x Mirage
|Resist Fear status
|75% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Covering Shield
|2x Earth
|Reduces the damage taken by an ally
|10% (Standard)<br />20% (SCLM)
|-
|Covering Shield II
|8x Earth
|Reduces the damage taken by an ally
|20% (Standard)<br />40% (SCLM)
|-
|Recovery Guard
|6x Water<br />6x Space
|Recover HP when defending
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Rise Guard
|6x Wind<br />6x Fire
|Gain CP Regeneration +10 for 3 turns when defending
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Forte Guard
|6x Earth<br />6x Fire
|Gain Physical Damage Up (S) for 3 turns when guarding
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Crest Guard
|6x Earth<br />6x Time
|Gain Physical Defence Up (S) for 3 turns when guarding
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Revenge Arrow
|12x Time<br />3x Wind
|Counter when ally is hit
|20% (Standard)<br />40% (SCLM)
|-
|Seraphim Force
|12x Space<br />6x Water
|Endures a fatal hit and restores a medium amount of HP/EP/CP (once per battle only)
|100%
|}
 
== Drive Line ==
The Drive line pertains to shard skills used for either increasing the damage of arts or aiding in attacking with arts.
 
=== List of Drive Shard Skills ===
{| class="fandom-table" style="text-align: center"
!Name
!Elemental Values
!Effects
!Activation Chance
|-
|Earth Boost
|Earth x2
|Boosts damage of Earth arts
|25% (Base)<br />50% (S-boost) <br />100% (Full Boost)
|-
|Earth Boost II
|Earth x8
|Boosts damage of Earth arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Water Boost
|Water x2
|Boosts damage of Water arts
|25% (Base)<br />50% (S-boost) <br />100% (Full Boost)
|-
|Water Boost II
|Water x8
|Boosts damage of Water arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Fire Boost
|Fire x2
|Boosts damage of Fire arts
|25% (Base)<br />50% (S-boost) <br />100% (Full Boost)
|-
|Fire Boost II
|Fire x8
|Boosts damage of Fire arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Wind Boost
|Wind x2
|Boosts damage of Wind arts
|25% (Base)<br />50% (S-boost) <br />100% (Full Boost)
|-
|Wind Boost II
|Wind x8
|Boosts damage of Wind arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Time Boost
|Time x2
|Boosts damage of Time arts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Time Boost II
|Time x8
|Boosts damage of Time arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Space Boost
|Space x2
|Boosts damage of Space arts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Space Boost II
|Space x8
|Boosts damage of Space arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Mirage Boost
|Mirage x2
|Boosts damage of Mirage arts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Mirage Boost II
|Mirage x8
|Boosts damage of Mirage arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Voice Breaker
|4x Wind<br />4x Mirage
|Inflicts ATS Down (S) when using offensive arts
|20% (Base)<br />40% (S-Boost)<br />100% (Full Boost)
|-
|Spirit Breaker
|4x Water<br />4x Mirage
|Inflicts ATS Down (S) when using offensive arts
|20% (Base)<br />40% (S-Boost)<br />100% (Full Boost)
|-
|Voice Breaking Assault
|6x Wind<br />6x Time
|Inflicts ATS Down on enemies upon deploying shards
|50% (Base)<br />100% (Stun)
|-
|Spirit Breaking Assault
|6x Water<br />6x Time
|Inflicts ADF Down on enemies upon deploying shards
|50% (Base)<br />100% (Stun)
|-
|Arc Feather
|8x Mirage<br />4x Wind
|Initiates a follow-up attack after using arts that inflicts AT delay on the target(s)
|40% (Base)<br />80% (S-boost)<br />100% (Full Boost)
|-
|Arc Feather EX
|12x Mirage<br />6x Wind
|Initiates a follow-up attack after using arts that inflicts a higher amount of AT delay on the target(s)
|50% (Base)<br />90% (S-boost)<br />100% (Full Boost)
|-
|Cataract Gain
|12x Earth<br />3x Water
|Restores EP relative to damage done with arts
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|-
|Avenger Spell
|12x Space<br />3x Fire
|Counter with arts after evading an enemy magic attack
|50% (Base)<br />75% (S-Boost)<br />100% (Full Boost)
|}
 
== Extra Line ==
The Extra line consists of Shard skills used for various additional utilities, from buffs at the start of combat all the way to increasing the range of SCLM links.
 
=== List of Extra Shard Skills ===
{| class="fandom-table" style="text-align: center"
! Name
!Elemental Values
!Effects
!Activation Chance
|-
|Guard Starter
|2x Earth
|Buffs user with DEF/ADF Up (S) 2 turns when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Guard Starter II
|8x Earth
|Buffs user with DEF/ADF Up (M) 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Energy Starter
|2x Water
|Buffs user with HP Regen (S) 2 turns when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Energy Starter II
|8x Water
|Buffs user with HP Regen (M) 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Power Starter
|2x Fire
|Buffs user with STR Up (S) 2 turns when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Power Starter II
|8x Fire
|Buffs user with STR Up (M) 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Gift Starter
|2x Wind
|Buffs user with Insight for 1 turn when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Gift Starter II
|8x Wind
|Buffs user with Insight for 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Quick Starter
|2x Time
|Buffs user with SPD/MOV Up (S) 2 turns when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Quick Starter II
|8x Time
|Buffs user with SPD/MOV Up (M) 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Arts Starter
|2x Space
|Buffs user with ATS Up (S) 2 turns when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Arts Starter II
|8x Space
|Buffs user with ATS Up (M) 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Phantom Starter
|2x Mirage
|Buffs user with Stealth for 1 turn when deploying Shards
|25% (Base)<br />100% (Stunned)
|-
|Phantom Starter II
|8x Mirage
|Buffs user with Stealth for 2 turns when deploying Shards
|50% (Base)<br />100% (Stun)
|-
|Treasure Hunter
|2x Mirage
|Displays chests on the minimap
|Always active
|-
|Hawkeye
|2x Space
|Displays enemies on the minimap
|Always active
|-
|Leg Breaker
|4x Time<br />4x Wind
|Inflict Slow (S) when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Leg Breaking Assault
|6x Water<br />6x Wind
|Inflicts Slow (S) on enemies upon deploying shards
|50% (Base)<br />100% (Stunned)
|-
|HP Charger
|5x Water<br />5x Space
|Restores a small amount of HP after a command battle
|100%
|-
|HP Charger II
|9x Water<br />9x Space
|Restores a medium amount of HP after a command battle
|100%
|-
|EP Charger
|5x Earth<br />5x Water
|Restores a small amount of EP after a command battle
|100%
|-
|EP Charger II
|9x Earth<br />9x Water
|Restores a medium amount of EP after a command battle
|100%
|-
|CP Charger
|5x Fire<br />5x Wind
|Restores a small amount of CP after a command battle
|100%
|-
|CP Charger II
|9x Fire<br />9x Wind
|Restores a medium amount of CP after a command battle
|100%
|-
|Auto Forte
|7x Fire<br />7x Mirage
|Grants STR Up (S) for 1 turn at the start of your turn
|10% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Auto Crest
|7x Earth<br />7x Space
|Grants DEF Up (S) for 1 turn at the start of your turn
|10% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Auto Quick
|7x Time<br />7x Wind
|Grants Quick (S) for 1 turn at the start of your turn
|10% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|-
|Scrum Up
|12x Water<br />6x Time
|Increase SCLM range
|Always active
|-
|Crisis Force
|12x Space<br />6x Fire
|Gain all stats up (S) at start of turn when on low HP for 1 turn (Once per battle only)
|50%
|-
|Gift Steal
|12x Time<br />6x Wind
|Steals an enemy's AT bonus when using attacks/crafts
|25% (Base)<br />50% (S-boost)<br />100% (Full Boost)
|}
{{Nav Kuro}}
[[Category:Data Lists]]
[[Category:Mechanics]]

2026년 6월 24일 (수) 16:44 기준 최신판

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