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Combat orbment: 두 판 사이의 차이

kiseki
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A '''combat orbment''' (戦術オーブメント), also called a '''tactical orbment''', is a type of [[orbment]] used throughout the series to provide the ability to cast [[orbal art]]s. The combat orbment has several [[quartz]] slots allowing the customization of what arts and effects are available.
#REDIRECT [[Orbment]]
 
== Lines and slots ==
 
Combat orbments are adjusted to match the owner's personal aptitude. This means that the design on the face of each orbment is unique to each character. These are the layout of the '''[[sepith]] lines''', which are one to four paths connecting the quartz '''slots''' on the face.
 
All orbments have a central '''slot''' from which the lines start at and connect to each of the other quartz slots. The central slot functions differently between games, but it always serves as a slot that counts as a "member" of every line. In most games, there is a system of counting the '''sepith value''' of the inserted quartz in each line, which, when sufficient, provide the user with orbal arts which have a '''sepith cost''' less than or equal to the amount provided.
 
To make use of combat orbments, users may cast magic, called [[orbal arts]], which cost EP (energy points). EP can be recharged by resting or recharge stations or monuments in the games.
 
The amount of available EP is increased by opening or upgrading slots of the orbment, also allowing more or better quartz to be inserted.
 
== Iterations of Combat Orbments ==
 
Several iterations are seen throughout the series.
 
=== FC Combat Orbment ===
[[File:Combat Orbment (Sora FC).png|thumb|160px|Combat orbment used in {{g|Sora FC}}.]]
 
In {{g|Sora FC}}, the playable characters use this combat orbment, with a clock-wise design featuring six slots. The first slot in the center is a member of all lines. The other five slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, and 4. During the game, you can '''open''' slots using a fixed amount of Sepith based on the '''distance''' the slot is from the center, if you follow the line. There are often one to three '''element locked''' slots which only allow quartz of that element type, except for [[에스텔 브라이트]], who has no elemental locks. The character pages list the layout and costs for each combat orbment.
 
{| class="article-table"
!Character
!Line count
!Element lock
|-
|[[에스텔 브라이트#Combat Orbment|에스텔 브라이트]]
|2
|{{Slot|Open|Sora}} No restrictions
|-
|[[요슈아 브라이트#Combat Orbment|요슈아 브라이트]]
|2
|{{Slot|Time|Sora}} Time
|-
|[[셰라자드 하비#Combat Orbment|셰라자드 하비]]
|2
|{{Slot|Wind|Sora}} Wind
|-
|[[올리발트 라이제 아르노르#Combat Orbment|Olivier Lenheim]]
|1
|{{Slot|Mirage|Sora}} Mirage
|-
|[[클로디아 폰 아우스레제#Combat Orbment|Kloe Rinz]]
|1
|{{Slot|Water|Sora}} Water
|-
|[[애거트 크로스너#Combat Orbment|애거트 크로스너]]
|3
|{{Slot|Fire|Sora}} Fire
|-
|[[티타 러셀#Combat Orbment|티타 러셀]]
|3
|{{Slot|Space|Sora}} Space
|-
|[[진 바섹#Combat Orbment|진 바섹]]
|4
|{{Slot|Earth|Sora}} Earth
|}
 
=== SC Combat Orbment ===
[[File:Combat Orbment (Sora SC 3rd).png|thumb|160px|Combat orbment used in {{g|Sora SC 3rd}}.]]
 
In {{g|Sora SC 3rd}}, the playable characters use this upgraded combat orbment instead, with a clock-wise design featuring seven slots. The first slot in the center is a member of all lines. The other six slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, 4, and 6. While all characters' slots are already open, during the games, you can '''upgrade''' slots using a fixed amount of Sepith based on the '''distance''' the slot is from the center, the elemental locks, and the upgrade level. There are two upgrade levels, the first revealed at the start of SC and the second during Chapter 7 of SC. Both upgrade levels are available immediately in the 3rd. There are often one to three '''element locked''' slots which only allow quartz of that element type, except for [[에스텔 브라이트]] and [[Renne]], who have no elemental locks. The character pages list the layout and costs for each combat orbment.
 
{| class="article-table"
!Character
!Line count
!Element lock
|-
|[[에스텔 브라이트#Combat Orbment|에스텔 브라이트]]
|2
|{{Slot|Open|Sora}} No restrictions
|-
|[[요슈아 브라이트#Combat Orbment|요슈아 브라이트]]
|2
|{{Slot|Time|Sora}} Time
|-
|[[셰라자드 하비#Combat Orbment|셰라자드 하비]]
|2
|{{Slot|Wind|Sora}} Wind
|-
|[[올리발트 라이제 아르노르#Combat Orbment|Olivier Lenheim]]
|1
|{{Slot|Mirage|Sora}} Mirage
|-
|[[클로디아 폰 아우스레제#Combat Orbment|Kloe Rinz]]
|1
|{{Slot|Water|Sora}} Water
|-
|[[애거트 크로스너#Combat Orbment|애거트 크로스너]]
|3
|{{Slot|Fire|Sora}} Fire
|-
|[[티타 러셀#Combat Orbment|티타 러셀]]
|3
|{{Slot|Space|Sora}} Space
|-
|[[진 바섹#Combat Orbment|진 바섹]]
|4
|{{Slot|Earth|Sora}} Earth
|-
|[[케빈 그라함#Combat Orbment|케빈 그라함]]
|2
|{{Slot|Time|Sora}} Time
|-
|[[아넬라스 엘피드#Combat Orbment|아넬라스 엘피드]]
|4
|{{Slot|Wind|Sora}} Wind
|-
|[[조제트 카푸아#Combat Orbment|조제트 카푸아]]
|2
|{{Slot|Earth|Sora}} Earth
|-
|[[율리아 슈바르츠#Combat Orbment|율리아 슈바르츠]]
|2
|{{Slot|Space|Sora}} Space
|-
|[[뮐러 반다르#Combat Orbment|뮐러 반다르]]
|4
|{{Slot|Water|Sora}} Water
|-
|[[쿠르츠 나르단#Combat Orbment|쿠르츠 나르단]]
|2
|{{Slot|Mirage|Sora}} Mirage
|-
|[[앨런 리샤르#Combat Orbment|앨런 리샤르]]
|2
|{{Slot|Fire|Sora}} Fire
|-
|[[리스 아르젠트#Combat Orbment|리스 아르젠트]]
|2
|{{Slot|Mirage|Sora}} Mirage
|-
|[[Renne Hayworth#Combat Orbment|Renne]]
|1
|{{Slot|Open|Sora}} No restrictions
|}
 
=== Enigma ===
[[File:Combat Orbment (Zero).png|thumb|160px|Enigma combat orbment used in {{g|Zero}}.]]
 
{{g|Zero}}.
{|
!
Character
!Line count
!Element lock
|-
|[[로이드 배닝스]]
|
|{{Slot|Open|Crossbell}} No restrictions
|-
|[[엘리 맥도웰]]
|2
|{{Slot|Wind|Crossbell}} Wind
|-
|[[티오 플래토]]
|1
|{{Slot|Water|Crossbell}} Water
|-
|[[랜디 올랜도]]
|
|{{Slot|Fire|Crossbell}} Fire
|-
|[[와지 헤미스피어]]
|
|{{Slot|Space|Crossbell}} Space
|-
|[[노엘 시커]]
|
|{{Slot|Earth|Crossbell}} Earth
|-
|[[알렉스 더들리]]
|
|{{Slot|Time|Crossbell}} Time
|-
|[[Yin]]
|
|{{Slot|Mirage|Crossbell}} Mirage
|}
 
=== Enigma II ===
[[File:Combat Orbment (Ao).png|thumb|160px|Enigma II combat orbment used in {{g|Ao}}.]]
 
{{g|Ao}}. Central slot is [[master quartz]] instead.
 
{{g|Akatsuki}} also uses this variant.
 
{{clr}}
=== ARCUS ===
[[File:Combat Orbment (Sen I II).png|thumb|160px|ARCUS combat orbment used in {{g|Sen I II}}.]]
 
{{g|Sen I II}}.
 
Central slot is still [[master quartz]].
 
=== ARCUS II ===
[[File:Arcus II (Sen III).png|thumb|160px|ARCUS combat orbment used in {{g|Sen III IV}}]]
{{g|Sen III}} introduces an ARCUS with two [[master quartz]] slots. Used in ''[[The Legend of Heroes: Trails of Cold Steel IV|IV]]'' and ''Reverie''.
 
== Technical summary ==
 
This is a summary of features, as seen in the games, of combat orbments.
 
{| class="article-table" style="text-align:center"
!Parameters
! colspan="7" |
|-
| style="text-align:left" |Game
|{{g|Sora FC}}
|{{g|Sora SC 3rd}}
|{{g|Zero}}
|{{g|Ao}}
|{{g|Sen I II}}
|{{g|Sen III IV}}, & {{g|Hajimari}}
|{{g|Akatsuki}}
|-
| style="text-align:left" |Orbment background (click)
|[[File:Combat Orbment (Sora FC).png|64px]]
|[[File:Combat Orbment (Sora SC 3rd).png|64px]]
|[[File:Combat Orbment (Zero).png|64px]]
|[[File:Combat Orbment (Ao).png|64px]]
|[[File:Combat Orbment (Sen I II).png|64px]]
|[[File:Arcus II (Sen III).png|48px]]
|[[File:Combat Orbment (Akatsuki).png|64px]]
|-
| style="text-align:left" |Number of slots
|6
|7
|7
|7
|9
|''N/A''
|7
|-
| style="text-align:left" |Number of spokes
|5
|6
|6
|6
|8
|''N/A''
|6
|-
| style="text-align:left" |Number of arcs
|4
|6
|6
|6
|8
|''N/A''
|6
|-
| style="text-align:left" |Circular
|no
|yes
|yes
|yes
|yes
|''N/A''
|yes
|-
| style="text-align:left" |Master quartz slot
|0
|0
|0
|1
|1
|2
|1
|-
| style="text-align:left" |Table arrange
|position
|position
|line
|line
|line
|''N/A''
|line
|-
| style="text-align:left" |Position #1
|8 o'clock
|8 o'clock
|12 o'clock
|12 o'clock
|12 o'clock
|''N/A''
|12 o'clock
|-
| style="text-align:left" |Position direction
|clockwise
|clockwise
|clockwise
|clockwise
|clockwise
|''N/A''
|clockwise
|}
 
{{Nav Lists Quartz}}
{{Nav Lists Skills}}
[[Category:Concepts]]
[[Category:Mechanics]]

2026년 7월 29일 (수) 22:05 기준 최신판

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